refactor: prepare main feature gameplay object and use GLB sky model

This commit is contained in:
Tom Boullay
2026-04-30 10:02:00 +02:00
parent f66609178b
commit 01c583ba96
26 changed files with 152 additions and 53 deletions
+5 -15
View File
@@ -1,11 +1,9 @@
import { useState } from "react";
import { Text } from "@react-three/drei";
import { TriggerObject } from "@/components/three/TriggerObject";
import { MainFeatureObject } from "@/components/three/MainFeatureObject";
import { ModelSelectorPlaceholder } from "@/components/three/ModelSelectorPlaceholder";
import { RepairCaseModel } from "@/components/three/RepairCaseModel";
const ZONE_ORIGIN = [10, 0.4, -8] as const;
const CASE_MODEL_PATH = "/models/packderelance/model.gltf";
const ZONE_RADIUS = 4.2;
export function MainFeatureZone(): React.JSX.Element {
@@ -44,19 +42,11 @@ export function MainFeatureZone(): React.JSX.Element {
Pack de Relance Feature
</Text>
<TriggerObject
<MainFeatureObject
position={[ZONE_ORIGIN[0], ZONE_ORIGIN[1], ZONE_ORIGIN[2]]}
colliders="cuboid"
label={caseOpen ? "Fermer la mallette" : "Ouvrir la mallette"}
onTrigger={() => setCaseOpen((value) => !value)}
>
<RepairCaseModel
modelPath={CASE_MODEL_PATH}
open={caseOpen}
position={[0, -0.45, 0]}
scale={0.35}
/>
</TriggerObject>
open={caseOpen}
onToggle={() => setCaseOpen((value) => !value)}
/>
<ModelSelectorPlaceholder
label="Module A"