refactor: prepare main feature gameplay object and use GLB sky model
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@@ -13,7 +13,7 @@ export const TEST_SCENE_GRABBABLE_ROUGHNESS = 0.6;
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export const TEST_SCENE_GRABBABLE_METALNESS = 0.1;
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export const TEST_SCENE_TRIGGER_POSITION: Vector3Tuple = [3, 2, -3];
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export const TEST_SCENE_TRIGGER_SOUND_PATH = "/sounds/fa.mp3";
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export const TEST_SCENE_TRIGGER_SOUND_PATH = "/sounds/effect/fa.mp3";
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export const TEST_SCENE_TRIGGER_RADIUS = 0.4;
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export const TEST_SCENE_TRIGGER_SEGMENTS = 32;
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export const TEST_SCENE_TRIGGER_COLOR = "#3b82f6";
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