refactor: prepare main feature gameplay object and use GLB sky model

This commit is contained in:
Tom Boullay
2026-04-30 10:02:00 +02:00
parent f66609178b
commit 01c583ba96
26 changed files with 152 additions and 53 deletions
+1 -1
View File
@@ -13,7 +13,7 @@ export const TEST_SCENE_GRABBABLE_ROUGHNESS = 0.6;
export const TEST_SCENE_GRABBABLE_METALNESS = 0.1;
export const TEST_SCENE_TRIGGER_POSITION: Vector3Tuple = [3, 2, -3];
export const TEST_SCENE_TRIGGER_SOUND_PATH = "/sounds/fa.mp3";
export const TEST_SCENE_TRIGGER_SOUND_PATH = "/sounds/effect/fa.mp3";
export const TEST_SCENE_TRIGGER_RADIUS = 0.4;
export const TEST_SCENE_TRIGGER_SEGMENTS = 32;
export const TEST_SCENE_TRIGGER_COLOR = "#3b82f6";