refactor: prepare main feature gameplay object and use GLB sky model

This commit is contained in:
Tom Boullay
2026-04-30 10:02:00 +02:00
parent f66609178b
commit 01c583ba96
26 changed files with 152 additions and 53 deletions
+100
View File
@@ -0,0 +1,100 @@
import { useRef } from "react";
import * as THREE from "three";
import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
import { GrabbableObject } from "@/components/three/GrabbableObject";
import { MainFeatureZone } from "@/components/three/MainFeatureZone";
import { TriggerObject } from "@/components/three/TriggerObject";
import {
TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS,
TEST_SCENE_FLOOR_POSITION,
TEST_SCENE_FLOOR_SIZE,
TEST_SCENE_GRABBABLE_BOX_SIZE,
TEST_SCENE_GRABBABLE_COLOR,
TEST_SCENE_GRABBABLE_METALNESS,
TEST_SCENE_GRABBABLE_POSITION,
TEST_SCENE_GRABBABLE_ROUGHNESS,
TEST_SCENE_TRIGGER_COLOR,
TEST_SCENE_TRIGGER_METALNESS,
TEST_SCENE_TRIGGER_POSITION,
TEST_SCENE_TRIGGER_RADIUS,
TEST_SCENE_TRIGGER_ROUGHNESS,
TEST_SCENE_TRIGGER_SEGMENTS,
TEST_SCENE_TRIGGER_SOUND_PATH,
} from "@/data/debug/testSceneConfig";
import { useOctreeGraphNode } from "@/hooks/useOctreeGraphNode";
import type { OctreeReadyHandler } from "@/types/three";
interface TestMapProps {
onOctreeReady: OctreeReadyHandler;
}
export function TestMap({ onOctreeReady }: TestMapProps): React.JSX.Element {
const floorRef = useRef<THREE.Group>(null);
useOctreeGraphNode(floorRef, onOctreeReady);
return (
<>
<group ref={floorRef}>
<mesh visible={false} position={TEST_SCENE_FLOOR_POSITION}>
<boxGeometry args={TEST_SCENE_FLOOR_SIZE} />
<meshBasicMaterial />
</mesh>
</group>
<Physics>
<RigidBody type="fixed">
<CuboidCollider
args={TEST_SCENE_FLOOR_COLLIDER_HALF_EXTENTS}
position={TEST_SCENE_FLOOR_POSITION}
/>
</RigidBody>
<GrabbableObject
position={TEST_SCENE_GRABBABLE_POSITION}
colliders="cuboid"
handControlled
>
<mesh castShadow receiveShadow>
<boxGeometry args={TEST_SCENE_GRABBABLE_BOX_SIZE} />
<meshStandardMaterial
color={TEST_SCENE_GRABBABLE_COLOR}
roughness={TEST_SCENE_GRABBABLE_ROUGHNESS}
metalness={TEST_SCENE_GRABBABLE_METALNESS}
/>
</mesh>
</GrabbableObject>
<TriggerObject
position={TEST_SCENE_TRIGGER_POSITION}
soundPath={TEST_SCENE_TRIGGER_SOUND_PATH}
>
<mesh castShadow receiveShadow>
<sphereGeometry
args={[
TEST_SCENE_TRIGGER_RADIUS,
TEST_SCENE_TRIGGER_SEGMENTS,
TEST_SCENE_TRIGGER_SEGMENTS,
]}
/>
<meshStandardMaterial
color={TEST_SCENE_TRIGGER_COLOR}
roughness={TEST_SCENE_TRIGGER_ROUGHNESS}
metalness={TEST_SCENE_TRIGGER_METALNESS}
/>
</mesh>
</TriggerObject>
<MainFeatureZone />
</Physics>
{/* Temporary: re-enable when Git LFS downloads are available again.
<AnimatedModel
modelPath="/models/elec/model.gltf"
defaultAnimation="Idle"
position={[0, 0, -5]}
scale={1}
/> */}
</>
);
}