feat: add player camera

This commit is contained in:
Tom Boullay
2026-04-15 16:40:52 +02:00
parent 9e9ac8066c
commit 02283946fa
12 changed files with 306 additions and 143 deletions
+73 -2
View File
@@ -1,9 +1,80 @@
import { useEffect, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import type { AmbientLight, DirectionalLight } from "three";
import { Debug } from "@/debug/Debug";
type LightingState = {
ambientIntensity: number;
sunIntensity: number;
sunX: number;
sunY: number;
sunZ: number;
};
const LIGHTING_STATE: LightingState = {
ambientIntensity: 1.8,
sunIntensity: 2.8,
sunX: 60,
sunY: 80,
sunZ: 30,
};
export function Lighting(): React.JSX.Element {
const ambient = useRef<AmbientLight>(null);
const sun = useRef<DirectionalLight>(null);
useEffect(() => {
const debug = Debug.getInstance();
if (!debug.active) {
return undefined;
}
const folder = debug.createFolder("Lighting");
if (!folder) {
return undefined;
}
folder.add(LIGHTING_STATE, "ambientIntensity", 0, 5, 0.1).name("Ambient");
folder.add(LIGHTING_STATE, "sunIntensity", 0, 8, 0.1).name("Sun Intensity");
folder.add(LIGHTING_STATE, "sunX", -100, 100, 1).name("Sun X");
folder.add(LIGHTING_STATE, "sunY", 0, 150, 1).name("Sun Y");
folder.add(LIGHTING_STATE, "sunZ", -100, 100, 1).name("Sun Z");
return undefined;
}, []);
useFrame(() => {
if (ambient.current) {
ambient.current.intensity = LIGHTING_STATE.ambientIntensity;
}
if (sun.current) {
sun.current.position.set(
LIGHTING_STATE.sunX,
LIGHTING_STATE.sunY,
LIGHTING_STATE.sunZ,
);
sun.current.intensity = LIGHTING_STATE.sunIntensity;
}
});
return (
<>
<ambientLight
ref={ambient}
intensity={LIGHTING_STATE.ambientIntensity}
color="#dbeafe"
/>
<directionalLight
position={[60, 80, 30]}
intensity={2.8}
ref={sun}
position={[
LIGHTING_STATE.sunX,
LIGHTING_STATE.sunY,
LIGHTING_STATE.sunZ,
]}
intensity={LIGHTING_STATE.sunIntensity}
color="#fff7ed"
castShadow
/>
+10 -71
View File
@@ -1,28 +1,14 @@
// # route path src/world/Map.tsx
import { useEffect, useLayoutEffect, useMemo, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import { useMemo } from "react";
import { useGLTF } from "@react-three/drei";
import * as THREE from "three";
import { Debug } from "@/debug/Debug";
const MODEL_PATH = "/models/map/blocking/model.glb";
type MapDebugState = {
positionX: number;
positionY: number;
positionZ: number;
rotationY: number;
type CenteredModel = {
object: THREE.Object3D;
scale: number;
};
const DEFAULT_DEBUG_STATE: MapDebugState = {
positionX: 0,
positionY: 0,
positionZ: 0,
rotationY: 0,
scale: 1,
};
function centerModel(model: THREE.Object3D): number {
model.updateMatrixWorld(true);
@@ -36,64 +22,17 @@ function centerModel(model: THREE.Object3D): number {
}
export function Map(): React.JSX.Element {
const root = useRef<THREE.Group>(null);
const debugState = useRef<MapDebugState>({ ...DEFAULT_DEBUG_STATE });
const { scene } = useGLTF(MODEL_PATH);
const model = useMemo(() => scene.clone(true), [scene]);
const centeredModel = useMemo<CenteredModel>(() => {
const object = scene.clone(true);
const scale = centerModel(object);
useLayoutEffect(() => {
debugState.current.scale = centerModel(model);
}, [model]);
useEffect(() => {
const debug = Debug.getInstance();
if (!debug.active) {
return undefined;
}
const folder = debug.createFolder("Map");
if (!folder) {
return undefined;
}
folder
.add(debugState.current, "positionX", -100, 100, 0.1)
.name("Position X");
folder
.add(debugState.current, "positionY", -20, 50, 0.1)
.name("Position Y");
folder
.add(debugState.current, "positionZ", -100, 100, 0.1)
.name("Position Z");
folder
.add(debugState.current, "rotationY", -Math.PI, Math.PI, 0.01)
.name("Rotation Y");
folder.add(debugState.current, "scale", 0.1, 10, 0.01).name("Scale");
return undefined;
}, []);
useFrame(() => {
const currentRoot = root.current;
if (!currentRoot) {
return;
}
currentRoot.position.set(
debugState.current.positionX,
debugState.current.positionY,
debugState.current.positionZ,
);
currentRoot.rotation.y = debugState.current.rotationY;
currentRoot.scale.setScalar(debugState.current.scale);
});
return { object, scale };
}, [scene]);
return (
<group ref={root}>
<primitive object={model} />
<group scale={centeredModel.scale}>
<primitive object={centeredModel.object} />
</group>
);
}
+5 -1
View File
@@ -1,17 +1,21 @@
import { Suspense } from "react";
import { DebugCameraControls } from "@/debug/scene/DebugCameraControls";
import { DebugHelpers } from "@/debug/scene/DebugHelpers";
import { useCameraMode } from "@/debug/useCameraMode";
import { Environment } from "@/world/Environment";
import { Lighting } from "@/world/Lighting";
import { Map } from "@/world/Map";
import { FPSController } from "@/world/player/FPSController";
export function World(): React.JSX.Element {
const cameraMode = useCameraMode();
return (
<>
<Environment />
<Lighting />
<DebugHelpers />
<DebugCameraControls />
{cameraMode === "debug" ? <DebugCameraControls /> : <FPSController />}
<Suspense fallback={null}>
<Map />
</Suspense>
+124 -1
View File
@@ -1 +1,124 @@
// src/world/player/FPSController.tsx
import { useEffect, useMemo, useRef } from "react";
import { PointerLockControls } from "@react-three/drei";
import { useFrame, useThree } from "@react-three/fiber";
import * as THREE from "three";
const PLAYER_EYE_HEIGHT = 1.75;
const PLAYER_SPAWN_POSITION = new THREE.Vector3(0, PLAYER_EYE_HEIGHT, 6);
const PLAYER_LOOK_AT = new THREE.Vector3(0, PLAYER_EYE_HEIGHT, 0);
const MOVE_SPEED = 5;
type PlayerKeys = {
forward: boolean;
backward: boolean;
left: boolean;
right: boolean;
};
const DEFAULT_KEYS: PlayerKeys = {
forward: false,
backward: false,
left: false,
right: false,
};
export function FPSController(): React.JSX.Element {
const camera = useThree((state) => state.camera);
const keys = useRef<PlayerKeys>({ ...DEFAULT_KEYS });
const interact = useRef<() => void>(() => {});
const forward = useMemo(() => new THREE.Vector3(), []);
const right = useMemo(() => new THREE.Vector3(), []);
const movement = useMemo(() => new THREE.Vector3(), []);
const up = useMemo(() => new THREE.Vector3(0, 1, 0), []);
useEffect(() => {
camera.position.copy(PLAYER_SPAWN_POSITION);
camera.lookAt(PLAYER_LOOK_AT);
camera.updateProjectionMatrix();
return () => {
document.exitPointerLock?.();
};
}, [camera]);
useEffect(() => {
const handleKeyChange =
(pressed: boolean) =>
(event: KeyboardEvent): void => {
switch (event.code) {
case "KeyZ":
keys.current.forward = pressed;
break;
case "KeyS":
keys.current.backward = pressed;
break;
case "KeyQ":
keys.current.left = pressed;
break;
case "KeyD":
keys.current.right = pressed;
break;
case "KeyE":
if (pressed) {
interact.current();
}
break;
default:
return;
}
event.preventDefault();
};
const handleKeyDown = handleKeyChange(true);
const handleKeyUp = handleKeyChange(false);
window.addEventListener("keydown", handleKeyDown);
window.addEventListener("keyup", handleKeyUp);
return () => {
window.removeEventListener("keydown", handleKeyDown);
window.removeEventListener("keyup", handleKeyUp);
keys.current = { ...DEFAULT_KEYS };
};
}, []);
useFrame((_, delta) => {
movement.set(0, 0, 0);
camera.getWorldDirection(forward);
forward.y = 0;
if (forward.lengthSq() > 0) {
forward.normalize();
right.crossVectors(forward, up).normalize();
}
if (keys.current.forward) {
movement.add(forward);
}
if (keys.current.backward) {
movement.sub(forward);
}
if (keys.current.left) {
movement.sub(right);
}
if (keys.current.right) {
movement.add(right);
}
if (movement.lengthSq() > 0) {
movement.normalize().multiplyScalar(MOVE_SPEED * delta);
camera.position.add(movement);
}
if (camera.position.y < PLAYER_EYE_HEIGHT) {
camera.position.y = PLAYER_EYE_HEIGHT;
}
});
return <PointerLockControls />;
}