add: show broken part prompt during scan
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@@ -0,0 +1,36 @@
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import { useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
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interface RepairBrokenPartPromptProps {
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src: string;
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target: THREE.Object3D;
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}
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const _box = new THREE.Box3();
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const _sphere = new THREE.Sphere();
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const _localPosition = new THREE.Vector3();
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export function RepairBrokenPartPrompt({
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src,
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target,
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}: RepairBrokenPartPromptProps): React.JSX.Element {
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const groupRef = useRef<THREE.Group>(null);
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useFrame(() => {
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const group = groupRef.current;
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if (!group) return;
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_box.setFromObject(target).getBoundingSphere(_sphere);
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_localPosition.copy(_sphere.center);
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group.parent?.worldToLocal(_localPosition);
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group.position.copy(_localPosition);
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});
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return (
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<group ref={groupRef}>
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<RepairPromptVideo src={src} position={[0, 0, 0]} size={72} />
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</group>
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);
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}
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@@ -1,6 +1,7 @@
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import { useEffect, useState } from "react";
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import * as THREE from "three";
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import { RepairBrokenPartHighlight } from "@/components/three/gameplay/RepairBrokenPartHighlight";
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import { RepairBrokenPartPrompt } from "@/components/three/gameplay/RepairBrokenPartPrompt";
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import { ExplodableModel } from "@/components/three/models/ExplodableModel";
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import { RepairScanVisual } from "@/components/three/gameplay/RepairScanVisual";
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import { REPAIR_SCAN_PART_SECONDS } from "@/data/gameplay/repairGameConfig";
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@@ -60,10 +61,13 @@ export function RepairScanSequence({
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if (!part) return null;
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return (
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<RepairBrokenPartHighlight
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key={part.object.uuid}
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target={part.object}
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/>
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<group key={part.object.uuid}>
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<RepairBrokenPartHighlight target={part.object} />
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<RepairBrokenPartPrompt
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src={config.brokenUiPath}
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target={part.object}
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/>
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</group>
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);
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})}
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</group>
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