working move kikle

This commit is contained in:
math-pixel
2026-05-19 16:12:58 +02:00
parent ed9051b0dc
commit 047c58678b
2 changed files with 23 additions and 15 deletions
+12 -15
View File
@@ -1,4 +1,4 @@
import { useRef } from "react";
import { useEffect, useRef } from "react";
import * as THREE from "three";
import { useFrame } from "@react-three/fiber";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
@@ -40,21 +40,18 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
const model = useClonedObject(scene);
const movementMode = useGameStore((state) => state.player.movementMode);
useFrame(() => {
if (groupRef.current) {
if (movementMode === "ebike") {
// Follow player physical position (capsule end)
const playerPos = (window as any).playerPos || [0, 10, 0];
groupRef.current.position.set(playerPos[0], playerPos[1] - PLAYER_EYE_HEIGHT, playerPos[2]);
useEffect(() => {
(window as any).ebikeVisualGroup = groupRef;
return () => {
(window as any).ebikeVisualGroup = null;
};
}, []);
// Match the e-bike's actual physical steering heading
const angle = (window as any).ebikeAngle || 0;
groupRef.current.rotation.set(0, angle, 0);
} else {
// Reset to original position
groupRef.current.position.set(...position);
groupRef.current.rotation.set(0, 0, 0);
}
useFrame(() => {
if (groupRef.current && movementMode !== "ebike") {
// Reset to original position
groupRef.current.position.set(...position);
groupRef.current.rotation.set(0, 0, 0);
}
});