feat: update ui and intro sequence
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@@ -6,19 +6,20 @@ export interface CameraTransform {
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}
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export const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
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position: [-3.5, 6, 0],
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position: [-2.6, 4.5, 0],
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rotation: [-10, -90, 0],
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};
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export const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
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position: [0, 1.5, -3],
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position: [0, 1.3, -2.25],
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rotation: [0, 0, 0],
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};
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export const EBIKE_WORLD_POSITION: Vector3Tuple = [61.5, 8.4, 62.4];
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export const EBIKE_WORLD_POSITION: Vector3Tuple = [55.8, 1.75, 60.2];
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export const EBIKE_WORLD_ROTATION_Y = 2.4107;
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export const EBIKE_WORLD_SCALE = 0.25;
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export const EBIKE_INTRO_RIDE_DURATION_MS = 5000;
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export const EBIKE_INTRO_BREAKDOWN_DISTANCE = 15;
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export const EBIKE_BREAKDOWN_DIALOGUE_DELAY_MS = 250;
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export const EBIKE_MAX_SPEED = 3;
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@@ -1,5 +1,8 @@
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import type { RepairMissionId } from "@/types/gameplay/repairMission";
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export const INTRO_MISSION_NOTIFICATION_IMAGE_PATH =
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"/assets/world/UI/intro-mission-notification.png";
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export const MISSION_NOTIFICATION_IMAGE_PATHS: Record<RepairMissionId, string> =
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{
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ebike: "/assets/world/UI/ebike-mission-notification.png",
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@@ -43,7 +43,6 @@ export const CHARACTER_CONFIGS = {
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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snapToTerrain: false,
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},
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fermier: {
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id: "fermier",
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