feat: update ui and intro sequence
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@@ -14,6 +14,7 @@ import { PLAYER_EYE_HEIGHT } from "@/data/player/playerConfig";
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import {
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EBIKE_CAMERA_TRANSFORM,
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EBIKE_DROP_PLAYER_TRANSFORM,
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EBIKE_WORLD_SCALE,
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EBIKE_WORLD_ROTATION_Y,
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} from "@/data/ebike/ebikeConfig";
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import type { Vector3Tuple } from "@/types/three/three";
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@@ -283,17 +284,18 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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ref={groupRef}
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position={position}
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rotation={[0, EBIKE_WORLD_ROTATION_Y, 0]}
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scale={EBIKE_WORLD_SCALE}
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>
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<primitive object={model} />
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<InteractableObject
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kind="trigger"
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label={interactionLabel}
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position={position}
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radius={15}
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radius={5}
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onPress={handleInteract}
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>
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<mesh>
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<boxGeometry args={[10, 13, 2]} />
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<boxGeometry args={[8, 9, 2]} />
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<meshBasicMaterial colorWrite={false} depthWrite={false} />
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</mesh>
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</InteractableObject>
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@@ -1,11 +1,13 @@
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import { useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import { MissionNotification } from "@/components/ui/MissionNotification";
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import {
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EBIKE_BREAKDOWN_DIALOGUE_DELAY_MS,
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EBIKE_BREAKDOWN_DIALOGUE_ID,
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EBIKE_INTRO_RIDE_DURATION_MS,
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EBIKE_INTRO_BREAKDOWN_DISTANCE,
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EBIKE_SOUNDS,
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} from "@/data/ebike/ebikeConfig";
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import { INTRO_MISSION_NOTIFICATION_IMAGE_PATH } from "@/data/gameplay/missionNotifications";
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import { AudioManager } from "@/managers/AudioManager";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
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@@ -18,6 +20,9 @@ export function EbikeIntroSequence(): React.JSX.Element | null {
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const completeIntro = useGameStore((state) => state.completeIntro);
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const [breakdownDialogueDone, setBreakdownDialogueDone] = useState(false);
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const hasStartedBreakdown = useRef(false);
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const rideDistance = useRef(0);
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const lastRidePosition = useRef<THREE.Vector3 | null>(null);
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const currentRidePosition = useRef(new THREE.Vector3());
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useEffect(() => {
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if (introStep !== "await-ebike-mount" || movementMode !== "ebike") return;
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@@ -26,16 +31,45 @@ export function EbikeIntroSequence(): React.JSX.Element | null {
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}, [introStep, movementMode, setIntroStep]);
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useEffect(() => {
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if (introStep !== "ebike-intro-ride") return undefined;
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if (introStep !== "ebike-intro-ride") return;
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const timeoutId = window.setTimeout(() => {
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rideDistance.current = 0;
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lastRidePosition.current = null;
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}, [introStep]);
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useEffect(() => {
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if (introStep !== "ebike-intro-ride" || movementMode !== "ebike") {
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return undefined;
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}
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let animationFrameId = 0;
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const tick = () => {
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const parkedPosition = window.ebikeParkedPosition;
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if (parkedPosition) {
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currentRidePosition.current.set(...parkedPosition);
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if (!lastRidePosition.current) {
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lastRidePosition.current = currentRidePosition.current.clone();
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} else {
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rideDistance.current += currentRidePosition.current.distanceTo(
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lastRidePosition.current,
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);
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lastRidePosition.current.copy(currentRidePosition.current);
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}
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if (rideDistance.current >= EBIKE_INTRO_BREAKDOWN_DISTANCE) {
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setIntroStep("ebike-breakdown");
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}, EBIKE_INTRO_RIDE_DURATION_MS);
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return;
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}
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}
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return () => {
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window.clearTimeout(timeoutId);
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animationFrameId = window.requestAnimationFrame(tick);
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};
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}, [introStep, setIntroStep]);
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animationFrameId = window.requestAnimationFrame(tick);
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return () => {
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window.cancelAnimationFrame(animationFrameId);
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};
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}, [introStep, movementMode, setIntroStep]);
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useEffect(() => {
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if (introStep !== "ebike-breakdown" || hasStartedBreakdown.current) {
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@@ -100,14 +134,27 @@ export function EbikeIntroSequence(): React.JSX.Element | null {
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}
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}, [introStep]);
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if (introStep !== "await-ebike-mount" && introStep !== "ebike-intro-ride") {
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if (
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introStep !== "reveal" &&
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introStep !== "await-ebike-mount" &&
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introStep !== "ebike-intro-ride" &&
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introStep !== "ebike-breakdown"
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) {
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return null;
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}
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if (introStep === "ebike-breakdown") {
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return <MissionNotification mission="ebike" />;
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}
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return (
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<MissionNotification
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mission="ebike"
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visible={introStep === "await-ebike-mount"}
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imagePath={INTRO_MISSION_NOTIFICATION_IMAGE_PATH}
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visible={
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introStep === "reveal" ||
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introStep === "await-ebike-mount" ||
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introStep === "ebike-intro-ride"
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}
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/>
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);
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}
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@@ -2,14 +2,19 @@ import { MISSION_NOTIFICATION_IMAGE_PATHS } from "@/data/gameplay/missionNotific
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import type { RepairMissionId } from "@/types/gameplay/repairMission";
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interface MissionNotificationProps {
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mission: RepairMissionId;
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mission?: RepairMissionId;
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imagePath?: string;
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visible?: boolean;
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}
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export function MissionNotification({
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mission,
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imagePath,
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visible = true,
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}: MissionNotificationProps): React.JSX.Element {
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const src =
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imagePath ?? (mission ? MISSION_NOTIFICATION_IMAGE_PATHS[mission] : "");
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return (
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<div
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className={`mission-notification${visible ? "" : " mission-notification--hidden"}`}
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@@ -19,7 +24,7 @@ export function MissionNotification({
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<span className="mission-notification__image-wrap">
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<img
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className="mission-notification__image"
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src={MISSION_NOTIFICATION_IMAGE_PATHS[mission]}
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src={src}
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alt="Nouvel objectif de mission"
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/>
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</span>
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@@ -6,19 +6,20 @@ export interface CameraTransform {
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}
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export const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
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position: [-3.5, 6, 0],
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position: [-2.6, 4.5, 0],
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rotation: [-10, -90, 0],
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};
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export const EBIKE_DROP_PLAYER_TRANSFORM: CameraTransform = {
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position: [0, 1.5, -3],
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position: [0, 1.3, -2.25],
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rotation: [0, 0, 0],
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};
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export const EBIKE_WORLD_POSITION: Vector3Tuple = [61.5, 8.4, 62.4];
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export const EBIKE_WORLD_POSITION: Vector3Tuple = [55.8, 1.75, 60.2];
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export const EBIKE_WORLD_ROTATION_Y = 2.4107;
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export const EBIKE_WORLD_SCALE = 0.25;
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export const EBIKE_INTRO_RIDE_DURATION_MS = 5000;
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export const EBIKE_INTRO_BREAKDOWN_DISTANCE = 15;
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export const EBIKE_BREAKDOWN_DIALOGUE_DELAY_MS = 250;
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export const EBIKE_MAX_SPEED = 3;
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@@ -1,5 +1,8 @@
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import type { RepairMissionId } from "@/types/gameplay/repairMission";
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export const INTRO_MISSION_NOTIFICATION_IMAGE_PATH =
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"/assets/world/UI/intro-mission-notification.png";
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export const MISSION_NOTIFICATION_IMAGE_PATHS: Record<RepairMissionId, string> =
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{
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ebike: "/assets/world/UI/ebike-mission-notification.png",
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@@ -43,7 +43,6 @@ export const CHARACTER_CONFIGS = {
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scale: [1.55, 1.55, 1.55],
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animations: ["idle", "walk"],
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defaultAnimation: "idle",
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snapToTerrain: false,
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},
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fermier: {
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id: "fermier",
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