perf: stream water shader by distance
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@@ -32,6 +32,13 @@ export const WATER_SHADER_CONFIG = {
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deepOpacity: 0.45,
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};
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export const WATER_STREAMING_CONFIG = {
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enabled: true,
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loadDistance: 40,
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unloadDistance: 35,
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updateInterval: 250,
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};
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export const WATER_SURFACES: WaterSurfaceConfig[] = [
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{
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position: [40, TERRAIN_WATER_HEIGHT, -102],
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