refactor: tighten terrain and sky model resource ownership
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This commit is contained in:
tom-boullay
2026-05-21 11:55:49 +02:00
parent 529c60adae
commit 072dec03b4
10 changed files with 421 additions and 12 deletions
+1
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@@ -143,6 +143,7 @@ WS ws://localhost:8000/ws
| `docs/technical/hand-tracking.md` | Webcam, backend/browser MediaPipe, glove, and gesture flow |
| `docs/technical/zustand.md` | Game, settings, and subtitle stores |
| `docs/technical/three-debugging.md` | DevTools workflow for stepping into Three.js internals |
| `docs/technical/map-performance.md` | Map draw-call bottlenecks and optimization notes |
| `docs/technical/editor.md` | Editor implementation details |
| `docs/technical/animation.md` | Animated, explodable, and reusable 3D model components |
| `docs/user/features.md` | Implemented feature inventory |