refactor: tighten terrain and sky model resource ownership
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
🔍 Lint / 🪄 Check lint (pull_request) Has been cancelled
🔍 Lint / 🎨 Check format (pull_request) Has been cancelled
🔍 Lint / 🔎 Typecheck (pull_request) Has been cancelled
📊 Quality / 🔒 Security Audit (pull_request) Has been cancelled
📊 Quality / 📋 Dependency Freshness (pull_request) Has been cancelled
📊 Quality / 📦 Bundle Size (pull_request) Has been cancelled
🔍 Lint / 🏗 Build (pull_request) Has been cancelled
This commit is contained in:
@@ -12,6 +12,8 @@ import { useClonedObject } from "@/hooks/three/useClonedObject";
|
||||
import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
|
||||
import { TerrainModel } from "@/components/three/world/TerrainModel";
|
||||
import { GameMapCollision } from "@/world/GameMapCollision";
|
||||
import { MapInstancingSystem } from "@/world/map-instancing/MapInstancingSystem";
|
||||
import { isInstancedMapNodeName } from "@/world/map-instancing/mapInstancingConfig";
|
||||
import { VegetationSystem } from "@/world/vegetation/VegetationSystem";
|
||||
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
|
||||
import { logger } from "@/utils/core/Logger";
|
||||
@@ -225,6 +227,7 @@ export function GameMap({
|
||||
</ModelErrorBoundary>
|
||||
))}
|
||||
</group>
|
||||
<MapInstancingSystem />
|
||||
<VegetationSystem />
|
||||
<TerrainModel />
|
||||
<GameMapCollision
|
||||
@@ -256,7 +259,10 @@ function liteMap(node: MapNode): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
return !LITE_MAP_SKIPPED_NODE_NAMES.has(node.name);
|
||||
return (
|
||||
!LITE_MAP_SKIPPED_NODE_NAMES.has(node.name) &&
|
||||
!isInstancedMapNodeName(node.name)
|
||||
);
|
||||
}
|
||||
|
||||
function MapNodeInstance({
|
||||
|
||||
Reference in New Issue
Block a user