refactor: tighten terrain and sky model resource ownership
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This commit is contained in:
tom-boullay
2026-05-21 11:55:49 +02:00
parent 529c60adae
commit 072dec03b4
10 changed files with 421 additions and 12 deletions
@@ -0,0 +1,137 @@
import { useEffect, useRef } from "react";
import * as THREE from "three";
import { useGLTF } from "@react-three/drei";
import type { MapAssetInstance } from "@/world/map-instancing/useMapInstancingData";
interface InstancedMapAssetProps {
modelPath: string;
instances: MapAssetInstance[];
castShadow: boolean;
receiveShadow: boolean;
}
interface MeshData {
geometry: THREE.BufferGeometry;
material: THREE.Material | THREE.Material[];
}
function cloneMaterial(
material: THREE.Material | THREE.Material[],
): THREE.Material | THREE.Material[] {
return Array.isArray(material)
? material.map((item) => item.clone())
: material.clone();
}
function disposeMaterialOnly(
material: THREE.Material | THREE.Material[],
): void {
if (Array.isArray(material)) {
for (const item of material) {
item.dispose();
}
return;
}
material.dispose();
}
function disposeInstancedMapMesh(mesh: THREE.InstancedMesh): void {
mesh.geometry.dispose();
disposeMaterialOnly(mesh.material);
mesh.dispose();
}
function extractMeshes(scene: THREE.Group): MeshData[] {
const meshes: MeshData[] = [];
scene.updateMatrixWorld(true);
scene.traverse((child) => {
if (!(child instanceof THREE.Mesh)) return;
const geometry = child.geometry.clone();
geometry.applyMatrix4(child.matrixWorld);
meshes.push({
geometry,
material: cloneMaterial(child.material),
});
});
return meshes;
}
function setInstanceMatrices(
instancedMesh: THREE.InstancedMesh,
instances: MapAssetInstance[],
): void {
const position = new THREE.Vector3();
const rotation = new THREE.Euler();
const quaternion = new THREE.Quaternion();
const scale = new THREE.Vector3();
const matrix = new THREE.Matrix4();
for (let i = 0; i < instances.length; i++) {
const instance = instances[i];
if (!instance) continue;
position.set(...instance.position);
rotation.set(...instance.rotation);
quaternion.setFromEuler(rotation);
scale.set(...instance.scale);
matrix.compose(position, quaternion, scale);
instancedMesh.setMatrixAt(i, matrix);
}
instancedMesh.instanceMatrix.needsUpdate = true;
}
export function InstancedMapAsset({
modelPath,
instances,
castShadow,
receiveShadow,
}: InstancedMapAssetProps): React.JSX.Element | null {
const { scene } = useGLTF(modelPath);
const groupRef = useRef<THREE.Group>(null);
useEffect(() => {
const group = groupRef.current;
if (!group || instances.length === 0) return;
const meshDataList = extractMeshes(scene);
const instancedMeshes = meshDataList.map((meshData, index) => {
const instancedMesh = new THREE.InstancedMesh(
meshData.geometry,
meshData.material,
instances.length,
);
setInstanceMatrices(instancedMesh, instances);
instancedMesh.castShadow = castShadow;
instancedMesh.receiveShadow = receiveShadow;
instancedMesh.name = `instanced-map-asset-${index}`;
instancedMesh.frustumCulled = true;
instancedMesh.computeBoundingSphere();
return instancedMesh;
});
for (const mesh of instancedMeshes) {
group.add(mesh);
}
return () => {
for (const mesh of instancedMeshes) {
group.remove(mesh);
disposeInstancedMapMesh(mesh);
}
};
}, [castShadow, instances, receiveShadow, scene]);
if (instances.length === 0) {
return null;
}
return <group ref={groupRef} />;
}