refactor: organize three components by domain

This commit is contained in:
Tom Boullay
2026-04-30 11:35:53 +02:00
parent ab8376b03e
commit 081e87c96d
30 changed files with 465 additions and 327 deletions
+29 -24
View File
@@ -30,7 +30,7 @@ The project provides three main types of model instantiation:
Use for GLTF models **without** skeleton/armature and no animations.
```tsx
import { SimpleModel } from "@/components/3d";
import { SimpleModel } from "@/components/three/models/SimpleModel";
<SimpleModel
modelPath="/models/elecsimple/model.gltf"
@@ -48,7 +48,7 @@ import { SimpleModel } from "@/components/3d";
| --------------- | ------------------------ | ----------- | --------------------------------- |
| `modelPath` | `string` | required | Path to GLTF file in `/public` |
| `position` | `Vector3Tuple` | `[0, 0, 0]` | World position [x, y, z] |
| `rotation` | `Vector3Tuple` | `[0, 0, 0]` | Rotation in degrees [x, y, z] |
| `rotation` | `Vector3Tuple` | `[0, 0, 0]` | Rotation in radians [x, y, z] |
| `scale` | `number \| Vector3Tuple` | `1` | Scale factor or [x, y, z] |
| `castShadow` | `boolean` | `true` | Enable shadow casting |
| `receiveShadow` | `boolean` | `true` | Enable shadow receiving |
@@ -61,7 +61,8 @@ import { SimpleModel } from "@/components/3d";
Use for GLTF models **with** skeleton/armature and animations (like Mixamo characters).
```tsx
import { AnimatedModel, useAnimatedModel } from "@/components/3d";
import { AnimatedModel } from "@/components/three/models/AnimatedModel";
import { useAnimatedModel } from "@/components/three/models/useAnimatedModel";
// Basic usage
<AnimatedModel
@@ -84,7 +85,7 @@ import { AnimatedModel, useAnimatedModel } from "@/components/3d";
| `defaultAnimation` | `string` | `"Idle"` | Animation name to play by default |
| `animations` | `string[]` | `[]` | List of animation names (optional) |
| `position` | `Vector3Tuple` | `[0, 0, 0]` | World position [x, y, z] |
| `rotation` | `Vector3Tuple` | `[0, 0, 0]` | Rotation in degrees [x, y, z] |
| `rotation` | `Vector3Tuple` | `[0, 0, 0]` | Rotation in radians [x, y, z] |
| `scale` | `number \| Vector3Tuple` | `1` | Scale factor |
| `autoPlay` | `boolean` | `true` | Auto-play default animation |
| `speed` | `number` | `1` | Animation playback speed |
@@ -106,7 +107,8 @@ To control animations from inside or outside the `AnimatedModel`, use the `useAn
### Basic Control
```tsx
import { AnimatedModel, useAnimatedModel } from "@/components/3d";
import { AnimatedModel } from "@/components/three/models/AnimatedModel";
import { useAnimatedModel } from "@/components/three/models/useAnimatedModel";
// Create a controller component to use inside AnimatedModel
function AnimationController() {
@@ -178,7 +180,8 @@ function Character() {
You can combine `AnimatedModel` inside `GrabbableObject` to create animated objects that can be picked up:
```tsx
import { AnimatedModel, GrabbableObject } from "@/components/3d";
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
import { AnimatedModel } from "@/components/three/models/AnimatedModel";
// Animated weapon/tool that player can pick up
<GrabbableObject position={[0, 1, 0]} colliders="cuboid">
@@ -195,11 +198,9 @@ import { AnimatedModel, GrabbableObject } from "@/components/3d";
Or create an animated character that can be grabbed:
```tsx
import {
AnimatedModel,
GrabbableObject,
useAnimatedModel,
} from "@/components/3d";
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
import { AnimatedModel } from "@/components/three/models/AnimatedModel";
import { useAnimatedModel } from "@/components/three/models/useAnimatedModel";
// Controller that triggers animations when grabbed
function AnimatedGrabber() {
@@ -240,7 +241,7 @@ function AnimatedGrabber() {
Objects that can be picked up by the player.
```tsx
import { GrabbableObject } from "@/components/3d";
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
<GrabbableObject position={[0, 1, 0]} colliders="cuboid">
<mesh>
@@ -255,7 +256,7 @@ import { GrabbableObject } from "@/components/3d";
Objects that trigger events when interacted with.
```tsx
import { TriggerObject } from "@/components/3d";
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
<TriggerObject
position={[0, 1, 0]}
@@ -274,11 +275,13 @@ import { TriggerObject } from "@/components/3d";
Base object for interactions.
```tsx
import { InteractableObject } from "@/components/3d";
import { InteractableObject } from "@/components/three/interaction/InteractableObject";
<InteractableObject
kind="trigger"
label="Interact"
position={[0, 1, 0]}
onInteract={() => console.log("Interacted!")}
onPress={() => console.log("Interacted!")}
>
<mesh>
<cylinderGeometry />
@@ -306,8 +309,8 @@ If animated models don't appear, they may be too small or too large. Try:
### Cloning
- `SimpleModel` uses `scene.clone()` for proper React lifecycle
- `AnimatedModel` uses the original scene directly to preserve SkinnedMesh + Armature structure
- `SimpleModel` memoizes a cloned scene for proper React lifecycle
- `AnimatedModel` memoizes a cloned scene and binds animations through a group ref
### Animation System
@@ -326,13 +329,15 @@ This system intentionally avoids complex state machines (like Unity's Animator).
```
src/
├── components/3d/
│ ├── AnimatedModel.tsx # Animated model component + context
│ ├── SimpleModel.tsx # Static model component
│ ├── GrabbableObject.tsx # Pickable object
├── TriggerObject.tsx # Trigger event object
── InteractableObject.tsx
└── index.ts # Central exports
├── components/three/
│ ├── models/
│ ├── AnimatedModel.tsx # Animated model component + context
│ ├── SimpleModel.tsx # Static model component
│ └── useAnimatedModel.ts # Animated model context hook
── interaction/
├── GrabbableObject.tsx # Pickable object
│ ├── TriggerObject.tsx # Trigger event object
│ └── InteractableObject.tsx
└── hooks/
└── useCharacterAnimation.ts # Animation hook (legacy)
```