feat(map): stream secondary map assets by chunk
This commit is contained in:
@@ -1,4 +1,8 @@
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import { Suspense } from "react";
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import { Suspense, useCallback, useMemo, useRef, useState } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import { CHUNK_CONFIG } from "@/data/world/fogConfig";
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import { useCameraMode } from "@/hooks/debug/useCameraMode";
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import { useSceneMode } from "@/hooks/debug/useSceneMode";
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import {
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isMapModelVisible,
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useMapPerformanceStore,
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@@ -6,44 +10,174 @@ import {
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import { InstancedMapAsset } from "@/world/map-instancing/InstancedMapAsset";
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import {
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MAP_INSTANCING_ASSETS,
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type MapInstancingAssetConfig,
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type MapInstancingAssetType,
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} from "@/world/map-instancing/mapInstancingConfig";
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import { useMapInstancingData } from "@/world/map-instancing/useMapInstancingData";
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import {
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type MapAssetInstance,
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useMapInstancingData,
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} from "@/world/map-instancing/useMapInstancingData";
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interface MapAssetChunk {
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key: string;
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config: MapInstancingAssetConfig;
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centerX: number;
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centerZ: number;
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instances: MapAssetInstance[];
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}
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function getChunkKey(instance: MapAssetInstance): string {
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const [x, , z] = instance.position;
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const chunkX = Math.floor(x / CHUNK_CONFIG.chunkSize);
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const chunkZ = Math.floor(z / CHUNK_CONFIG.chunkSize);
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return `${chunkX}:${chunkZ}`;
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}
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function createMapAssetChunks(
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type: MapInstancingAssetType,
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config: MapInstancingAssetConfig,
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instances: MapAssetInstance[],
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): MapAssetChunk[] {
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const chunks = new Map<string, MapAssetInstance[]>();
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for (const instance of instances) {
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const key = getChunkKey(instance);
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const chunk = chunks.get(key);
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if (chunk) {
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chunk.push(instance);
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} else {
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chunks.set(key, [instance]);
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}
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}
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return [...chunks.entries()].map(([chunkKey, chunkInstances]) => {
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const center = chunkInstances.reduce(
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(sum, instance) => {
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sum.x += instance.position[0];
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sum.z += instance.position[2];
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return sum;
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},
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{ x: 0, z: 0 },
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);
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return {
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key: `${type}:${chunkKey}`,
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config,
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centerX: center.x / chunkInstances.length,
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centerZ: center.z / chunkInstances.length,
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instances: chunkInstances,
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};
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});
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}
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export function MapInstancingSystem(): React.JSX.Element | null {
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const camera = useThree((state) => state.camera);
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const cameraMode = useCameraMode();
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const sceneMode = useSceneMode();
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const groups = useMapPerformanceStore((state) => state.groups);
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const models = useMapPerformanceStore((state) => state.models);
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const { data, isLoading } = useMapInstancingData();
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const lastUpdateRef = useRef(-CHUNK_CONFIG.updateInterval);
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const [activeChunkKeys, setActiveChunkKeys] = useState<Set<string>>(
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() => new Set(),
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);
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const streamingEnabled =
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CHUNK_CONFIG.enabled && sceneMode === "game" && cameraMode === "player";
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const chunks = useMemo(() => {
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if (!data) return [];
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return Object.entries(MAP_INSTANCING_ASSETS).flatMap(([type, config]) => {
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if (
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!config.enabled ||
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!isMapModelVisible(config.mapName, { groups, models })
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) {
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return [];
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}
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const instances = data.get(type as MapInstancingAssetType);
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if (!instances || instances.length === 0) return [];
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return createMapAssetChunks(
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type as MapInstancingAssetType,
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config,
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instances,
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);
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});
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}, [data, groups, models]);
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const visibleChunks = streamingEnabled
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? chunks.filter((chunk) => {
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if (activeChunkKeys.size > 0) {
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return activeChunkKeys.has(chunk.key);
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}
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return (
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Math.hypot(
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chunk.centerX - camera.position.x,
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chunk.centerZ - camera.position.z,
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) <= CHUNK_CONFIG.loadRadius
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);
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})
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: chunks;
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const updateActiveChunks = useCallback(() => {
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const nextKeys = new Set<string>();
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const cameraX = camera.position.x;
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const cameraZ = camera.position.z;
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for (const chunk of chunks) {
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const distance = Math.hypot(
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chunk.centerX - cameraX,
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chunk.centerZ - cameraZ,
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);
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const wasActive = activeChunkKeys.has(chunk.key);
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const radius = wasActive
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? CHUNK_CONFIG.unloadRadius
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: CHUNK_CONFIG.loadRadius;
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if (distance <= radius) {
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nextKeys.add(chunk.key);
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}
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}
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if (
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nextKeys.size === activeChunkKeys.size &&
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[...nextKeys].every((key) => activeChunkKeys.has(key))
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) {
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return;
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}
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setActiveChunkKeys(nextKeys);
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}, [activeChunkKeys, camera, chunks]);
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useFrame(({ clock }) => {
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if (!streamingEnabled) return;
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const now = clock.elapsedTime * 1000;
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if (now - lastUpdateRef.current < CHUNK_CONFIG.updateInterval) return;
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lastUpdateRef.current = now;
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updateActiveChunks();
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});
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if (isLoading || !data) {
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return null;
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}
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const enabledAssets = Object.entries(MAP_INSTANCING_ASSETS).filter(
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([, config]) =>
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config.enabled && isMapModelVisible(config.mapName, { groups, models }),
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);
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return (
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<group name="map-instancing-system">
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{enabledAssets.map(([type, config]) => {
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const instances = data.get(type as MapInstancingAssetType);
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if (!instances || instances.length === 0) {
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return null;
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}
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return (
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<Suspense key={type} fallback={null}>
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<InstancedMapAsset
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modelPath={config.modelPath}
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instances={instances}
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castShadow={config.castShadow}
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receiveShadow={config.receiveShadow}
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/>
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</Suspense>
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);
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})}
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{visibleChunks.map((chunk) => (
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<Suspense key={chunk.key} fallback={null}>
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<InstancedMapAsset
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modelPath={chunk.config.modelPath}
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instances={chunk.instances}
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castShadow={chunk.config.castShadow}
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receiveShadow={chunk.config.receiveShadow}
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/>
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</Suspense>
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))}
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</group>
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);
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}
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@@ -41,6 +41,34 @@ export const MAP_INSTANCING_ASSETS = {
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receiveShadow: true,
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enabled: true,
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},
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panneauaffichage: {
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mapName: "panneauaffichage",
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modelPath: "/models/panneauaffichage/model.gltf",
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castShadow: true,
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receiveShadow: true,
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enabled: true,
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},
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panneauclassique: {
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mapName: "panneauclassique",
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modelPath: "/models/panneauclassique/model.gltf",
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castShadow: true,
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receiveShadow: true,
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enabled: true,
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},
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panneaufleche: {
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mapName: "panneaufleche",
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modelPath: "/models/panneaufleche/model.gltf",
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castShadow: true,
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receiveShadow: true,
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enabled: true,
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},
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panneausolaire: {
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mapName: "panneausolaire",
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modelPath: "/models/panneausolaire/model.gltf",
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castShadow: true,
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receiveShadow: true,
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enabled: true,
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},
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} as const;
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export type MapInstancingAssetType = keyof typeof MAP_INSTANCING_ASSETS;
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