fix(repair-ebike): stop subtitle leak and fake cooling swap
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
This commit is contained in:
@@ -1,34 +1,85 @@
|
||||
import { useState } from "react";
|
||||
import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
|
||||
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
|
||||
import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel";
|
||||
import { REPAIR_INTERACTION_RADIUS } from "@/data/gameplay/repairGameConfig";
|
||||
import type { Vector3Tuple } from "@/types/three/three";
|
||||
|
||||
interface RepairEbikeRepairTriggerProps {
|
||||
anchor: Vector3Tuple;
|
||||
onRepair: () => void;
|
||||
}
|
||||
|
||||
const TRIGGER_POSITION: Vector3Tuple = [0, 1.4, 0];
|
||||
const REPLACEMENT_MODEL_PATH = "/models/refroidisseur/model.gltf";
|
||||
const TRIGGER_OFFSET: Vector3Tuple = [0, 0.9, 0];
|
||||
|
||||
/**
|
||||
* Minimal interactable used for the ebike `repairing` step. Replaces
|
||||
* the heavier RepairRepairingStep (grabbable parts + placeholder
|
||||
* circles) with a single "Changez le refroidisseur" prompt. The
|
||||
* collider is invisible — the player just walks up and presses E.
|
||||
* Ebike-specific fake replacement flow: the broken radiator node is
|
||||
* hidden in the shared ExplodableModel, a grabbable copy appears at the
|
||||
* same anchor, then pressing E respawns a fresh part with a halo before
|
||||
* the reassembly step starts.
|
||||
*/
|
||||
export function RepairEbikeRepairTrigger({
|
||||
anchor,
|
||||
onRepair,
|
||||
}: RepairEbikeRepairTriggerProps): React.JSX.Element {
|
||||
const [isInstalled, setIsInstalled] = useState(false);
|
||||
|
||||
function handleRepair(): void {
|
||||
if (isInstalled) return;
|
||||
setIsInstalled(true);
|
||||
window.setTimeout(onRepair, 450);
|
||||
}
|
||||
|
||||
return (
|
||||
<TriggerObject
|
||||
position={TRIGGER_POSITION}
|
||||
colliders="ball"
|
||||
label="Changez le refroidisseur"
|
||||
radius={REPAIR_INTERACTION_RADIUS}
|
||||
onTrigger={onRepair}
|
||||
>
|
||||
<mesh>
|
||||
<sphereGeometry args={[0.6, 16, 16]} />
|
||||
<meshBasicMaterial colorWrite={false} depthWrite={false} />
|
||||
</mesh>
|
||||
</TriggerObject>
|
||||
<group>
|
||||
{!isInstalled ? (
|
||||
<GrabbableObject
|
||||
position={anchor}
|
||||
colliders="ball"
|
||||
handControlled
|
||||
label="Retirer le refroidisseur"
|
||||
>
|
||||
<RepairObjectModel
|
||||
label="Refroidisseur"
|
||||
modelPath={REPLACEMENT_MODEL_PATH}
|
||||
scale={0.24}
|
||||
/>
|
||||
</GrabbableObject>
|
||||
) : (
|
||||
<group position={anchor}>
|
||||
<RepairObjectModel
|
||||
label="Refroidisseur"
|
||||
modelPath={REPLACEMENT_MODEL_PATH}
|
||||
scale={0.24}
|
||||
/>
|
||||
<mesh>
|
||||
<sphereGeometry args={[0.65, 32, 16]} />
|
||||
<meshBasicMaterial color="#22c55e" transparent opacity={0.18} />
|
||||
</mesh>
|
||||
<mesh rotation={[Math.PI / 2, 0, 0]}>
|
||||
<torusGeometry args={[0.72, 0.025, 8, 96]} />
|
||||
<meshBasicMaterial color="#86efac" transparent opacity={0.85} />
|
||||
</mesh>
|
||||
</group>
|
||||
)}
|
||||
|
||||
<TriggerObject
|
||||
position={[
|
||||
anchor[0] + TRIGGER_OFFSET[0],
|
||||
anchor[1] + TRIGGER_OFFSET[1],
|
||||
anchor[2] + TRIGGER_OFFSET[2],
|
||||
]}
|
||||
colliders="ball"
|
||||
label="Changez le refroidisseur"
|
||||
radius={REPAIR_INTERACTION_RADIUS}
|
||||
onTrigger={handleRepair}
|
||||
>
|
||||
<mesh>
|
||||
<sphereGeometry args={[0.55, 16, 16]} />
|
||||
<meshBasicMaterial colorWrite={false} depthWrite={false} />
|
||||
</mesh>
|
||||
</TriggerObject>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -16,6 +16,7 @@ import { RepairReassemblyStep } from "@/components/three/gameplay/RepairReassemb
|
||||
import { RepairScanSequence } from "@/components/three/gameplay/RepairScanSequence";
|
||||
import { REPAIR_CASE_MODEL_PATH } from "@/data/gameplay/repairCaseConfig";
|
||||
import {
|
||||
REPAIR_FRAGMENT_SPLIT_DURATION_SECONDS,
|
||||
REPAIR_DONE_DIALOGUE_FALLBACK_MS,
|
||||
REPAIR_FRAGMENTATION_SEQUENCE_SECONDS,
|
||||
REPAIR_FRAGMENT_SPLIT_SPEED,
|
||||
@@ -27,7 +28,11 @@ import { useRepairFragmentationInput } from "@/hooks/gameplay/useRepairFragmenta
|
||||
import { useRepairMissionStep } from "@/hooks/gameplay/useRepairMissionStep";
|
||||
import { useTerrainSnappedPosition } from "@/hooks/three/useTerrainHeight";
|
||||
import { loadDialogueManifest } from "@/utils/dialogues/loadDialogueManifest";
|
||||
import { playDialogueById } from "@/utils/dialogues/playDialogue";
|
||||
import {
|
||||
clearQueuedDialogues,
|
||||
playDialogueById,
|
||||
stopCurrentDialogue,
|
||||
} from "@/utils/dialogues/playDialogue";
|
||||
import { useSubtitleStore } from "@/managers/stores/useSubtitleStore";
|
||||
import type {
|
||||
MissionStep,
|
||||
@@ -128,6 +133,17 @@ export function RepairGame({
|
||||
);
|
||||
const isSplitPhase = (SPLIT_PHASES as readonly MissionStep[]).includes(step);
|
||||
const isRepairing = step === "repairing";
|
||||
const ebikeBrokenNodeName = config.brokenParts[0]?.targetNodeName;
|
||||
const ebikeBrokenWorldAnchor = ebikeBrokenNodeName
|
||||
? brokenAnchors[ebikeBrokenNodeName]
|
||||
: undefined;
|
||||
const ebikeBrokenLocalAnchor = ebikeBrokenWorldAnchor
|
||||
? ([
|
||||
ebikeBrokenWorldAnchor[0] - snappedPosition[0],
|
||||
ebikeBrokenWorldAnchor[1] - snappedPosition[1],
|
||||
ebikeBrokenWorldAnchor[2] - snappedPosition[2],
|
||||
] satisfies Vector3Tuple)
|
||||
: ([0, 1, 0] satisfies Vector3Tuple);
|
||||
|
||||
useRepairFragmentationInput({
|
||||
enabled: mainState === mission && readyForFragmentation,
|
||||
@@ -150,6 +166,15 @@ export function RepairGame({
|
||||
};
|
||||
}, [mainState, mission, step]);
|
||||
|
||||
useEffect(() => {
|
||||
if (mission !== "ebike") return;
|
||||
if (mainState === "ebike") return;
|
||||
|
||||
clearQueuedDialogues();
|
||||
stopCurrentDialogue();
|
||||
useSubtitleStore.getState().clearActiveSubtitle();
|
||||
}, [mainState, mission]);
|
||||
|
||||
// Drive the global focus bubble: active during the immersive repair
|
||||
// phases so the world dims/hides outside the dark sphere shroud.
|
||||
const focusCenterX = snappedPosition[0];
|
||||
@@ -355,6 +380,7 @@ export function RepairGame({
|
||||
scale={config.modelScale ?? 1}
|
||||
split={isSplitPhase}
|
||||
splitSpeed={REPAIR_FRAGMENT_SPLIT_SPEED}
|
||||
splitDurationSeconds={REPAIR_FRAGMENT_SPLIT_DURATION_SECONDS}
|
||||
onPartsReady={setExplodedParts}
|
||||
onSplitSettled={handleSplitSettled}
|
||||
{...(isRepairing
|
||||
@@ -378,6 +404,7 @@ export function RepairGame({
|
||||
) : null}
|
||||
{step === "repairing" && mission === "ebike" ? (
|
||||
<RepairEbikeRepairTrigger
|
||||
anchor={ebikeBrokenLocalAnchor}
|
||||
onRepair={() => setMissionStep(mission, "reassembling")}
|
||||
/>
|
||||
) : null}
|
||||
@@ -409,8 +436,8 @@ export function RepairGame({
|
||||
config={config}
|
||||
onPlaceholdersChange={setCasePlaceholders}
|
||||
onAnchorsChange={setCaseAnchors}
|
||||
open={step === "repairing"}
|
||||
zoomed={step === "repairing"}
|
||||
open={mission !== "ebike" && step === "repairing"}
|
||||
zoomed={mission !== "ebike" && step === "repairing"}
|
||||
showFragmentationPrompt={
|
||||
readyForFragmentation && mission !== "ebike"
|
||||
}
|
||||
|
||||
@@ -76,6 +76,7 @@ interface ExplodableModelInnerProps extends ModelTransformProps {
|
||||
* Defaults to ExplodedModel's internal default (6) when omitted.
|
||||
*/
|
||||
splitSpeed?: number;
|
||||
splitDurationSeconds?: number;
|
||||
onPartsReady?: (parts: readonly ExplodedPart[]) => void;
|
||||
/**
|
||||
* Fired once each time the explode/reassemble lerp converges on its
|
||||
@@ -112,6 +113,7 @@ function ExplodableModelInner({
|
||||
scale = 1,
|
||||
splitDistance = 1.2,
|
||||
splitSpeed,
|
||||
splitDurationSeconds,
|
||||
onPartsReady,
|
||||
onSplitSettled,
|
||||
hideNodeNames,
|
||||
@@ -144,10 +146,13 @@ function ExplodableModelInner({
|
||||
// eslint-disable-next-line react-hooks/refs
|
||||
new ExplodedModel(model, {
|
||||
distance: splitDistance,
|
||||
...(splitDurationSeconds !== undefined
|
||||
? { durationSeconds: splitDurationSeconds }
|
||||
: {}),
|
||||
...(splitSpeed !== undefined ? { speed: splitSpeed } : {}),
|
||||
onSettled: handleSettled,
|
||||
}),
|
||||
[model, splitDistance, splitSpeed, handleSettled],
|
||||
[model, splitDistance, splitDurationSeconds, splitSpeed, handleSettled],
|
||||
);
|
||||
const parsedScale = toVector3Scale(scale);
|
||||
const anchorSignatureRef = useRef("");
|
||||
|
||||
Reference in New Issue
Block a user