fix(review): address audit findings before merge
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@@ -121,7 +121,7 @@ Phrase à retenir :
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Piège à connaître :
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`useRepairMovementLocked()` retourne actuellement `false`. Le lock de mouvement est prévu dans le code et l'UI, mais il est désactivé sur `develop`.
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`useRepairMovementLocked()` lit maintenant l'étape de mission active et verrouille le déplacement pendant les phases de réparation qui doivent immobiliser le joueur.
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### Interaction
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