animate and fix electricienne
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import { useEffect, useRef } from "react";
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import * as THREE from "three";
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import { useFrame } from "@react-three/fiber";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { LIGHTING_STATE } from "@/world/lightingState";
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import { LIGHTING_DEFAULTS } from "@/data/world/lightingConfig";
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// ─── Pylon atmosphere colours ─────────────────────────────────────────────────
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// Applied from "approaching" until the pylon mission ends.
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const PYLON_AMBIENT_COLOR = "#7b87c8"; // blue-violet
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const PYLON_SUN_COLOR = "#a882d4"; // lavender-purple
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// Lerp speed (1 = full transition in ~1 s at 60 fps)
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const TRANSITION_SPEED = 0.8;
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// ─────────────────────────────────────────────────────────────────────────────
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export function PylonLightingEffect(): null {
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const mainState = useGameStore((state) => state.mainState);
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const step = useGameStore((state) => state.pylon.currentStep);
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// True from "approaching" until narrator-outro (lighting resets before the outro audio)
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const isActive = mainState === "pylon" && step !== "locked" && step !== "narrator-outro";
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// Working THREE.Color instances — lerped every frame
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const ambientRef = useRef(new THREE.Color(LIGHTING_STATE.ambientColor));
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const sunRef = useRef(new THREE.Color(LIGHTING_STATE.sunColor));
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// Target colours — updated reactively when isActive changes
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const targetAmbientRef = useRef(new THREE.Color(LIGHTING_DEFAULTS.ambientColor));
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const targetSunRef = useRef(new THREE.Color(LIGHTING_DEFAULTS.sunColor));
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useEffect(() => {
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if (isActive) {
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targetAmbientRef.current.set(PYLON_AMBIENT_COLOR);
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targetSunRef.current.set(PYLON_SUN_COLOR);
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} else {
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targetAmbientRef.current.set(LIGHTING_DEFAULTS.ambientColor);
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targetSunRef.current.set(LIGHTING_DEFAULTS.sunColor);
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}
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}, [isActive]);
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useFrame((_, delta) => {
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const t = Math.min(TRANSITION_SPEED * delta, 1);
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ambientRef.current.lerp(targetAmbientRef.current, t);
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sunRef.current.lerp(targetSunRef.current, t);
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LIGHTING_STATE.ambientColor = `#${ambientRef.current.getHexString()}`;
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LIGHTING_STATE.sunColor = `#${sunRef.current.getHexString()}`;
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});
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return null;
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}
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