animate and fix electricienne
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@@ -1,20 +1,27 @@
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import type { Vector3Tuple } from "@/types/three/three";
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export const PYLON_WORLD_POSITION: Vector3Tuple = [43, 5, 45];
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export const PYLON_WORLD_POSITION: Vector3Tuple = [-31.5, 3.5, 36.04];
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export const PYLON_DOWNED_ROTATION: Vector3Tuple = [0, 0, -0.9];
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export const PYLON_UPRIGHT_ROTATION: Vector3Tuple = [0, 0, 0];
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export const PYLON_FARMER_NPC_POSITION: Vector3Tuple = [
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PYLON_WORLD_POSITION[0] - 6,
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PYLON_WORLD_POSITION[1],
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PYLON_WORLD_POSITION[2] + 4,
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-16.13,
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3.2,
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52.46
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];
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export const PYLON_FARMER_NPC_AFTER_POSITION: Vector3Tuple = [
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PYLON_WORLD_POSITION[0] + 3,
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PYLON_WORLD_POSITION[1],
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PYLON_WORLD_POSITION[1] + 0.2,
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PYLON_WORLD_POSITION[2],
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];
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/** Point vers lequel l'électricienne regarde pendant sa marche vers le pylône (ajustable) */
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export const PYLON_FARMER_NPC_WALK_LOOK_AT: Vector3Tuple = [
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PYLON_WORLD_POSITION[0] + 3,
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PYLON_WORLD_POSITION[1] + 0.2,
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PYLON_WORLD_POSITION[2],
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];
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@@ -29,7 +36,7 @@ export const PYLON_FARMER_NPC_AFTER_POSITION_pylone_straight: Vector3Tuple = [
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export const PYLON_FARMER_NPC_AFTER_ROTATION: Vector3Tuple = [0, 0, 0];
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/** Scale uniforme du PNJ une fois arrivé sous le pylône */
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export const PYLON_FARMER_NPC_AFTER_SCALE = 1;
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export const PYLON_FARMER_NPC_AFTER_SCALE = 1.55;
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/** Vitesse du lerp de déplacement du PNJ (unités/s) */
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export const PYLON_FARMER_NPC_WALK_SPEED = 2;
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@@ -44,5 +51,8 @@ export const PYLON_NARRATIVE_DIALOGUES = {
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brokenPylon: "narrateur_poteaueleccasse",
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demandeAide: "narrateur_demande_aide",
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farmerHelp: "fermier_coupdemain",
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electricienneWelcome: "electricienne_welcome",
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electricienneApresMontage: "electricienne_apresMontage",
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electricienneAurevoir: "electricienne_aurevoir",
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powerRestored: "narrateur_courantrepare",
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} as const;
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@@ -1,26 +1,28 @@
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import type { ZoneConfig } from "@/types/gameplay/zone";
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import { PYLON_WORLD_POSITION } from "@/data/gameplay/pylonConfig";
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// Zones qui active la coupure de courant
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export const PYLON_APPROACH_ZONE: ZoneConfig = {
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id: "pylon-approach",
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position: [
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PYLON_WORLD_POSITION[0],
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PYLON_WORLD_POSITION[1]- 5,
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PYLON_WORLD_POSITION[2],
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5,
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4,
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-21.5
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],
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radius: 5,
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radius: 10,
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height: 18,
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oneShot: true,
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};
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// Zone qui active la cinématique d'arrivée du pylône
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export const PYLON_ARRIVED_ZONE: ZoneConfig = {
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id: "pylon-arrived",
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position: [
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PYLON_WORLD_POSITION[0] + 5,
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PYLON_WORLD_POSITION[1] - 5,
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PYLON_WORLD_POSITION[2] + 5,
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PYLON_WORLD_POSITION[0],
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PYLON_WORLD_POSITION[1],
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PYLON_WORLD_POSITION[2],
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],
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radius: 5,
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radius: 30,
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height: 15,
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oneShot: true,
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};
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