animate and fix electricienne
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
🔍 Lint / 🪄 Check lint (push) Has been cancelled
🔍 Lint / 🎨 Check format (push) Has been cancelled
🔍 Lint / 🔎 Typecheck (push) Has been cancelled
📊 Quality / 🔒 Security Audit (push) Has been cancelled
📊 Quality / 📋 Dependency Freshness (push) Has been cancelled
📊 Quality / 📦 Bundle Size (push) Has been cancelled
🔍 Lint / 🏗 Build (push) Has been cancelled
This commit is contained in:
@@ -1,26 +1,28 @@
|
||||
import type { ZoneConfig } from "@/types/gameplay/zone";
|
||||
import { PYLON_WORLD_POSITION } from "@/data/gameplay/pylonConfig";
|
||||
|
||||
// Zones qui active la coupure de courant
|
||||
export const PYLON_APPROACH_ZONE: ZoneConfig = {
|
||||
id: "pylon-approach",
|
||||
position: [
|
||||
PYLON_WORLD_POSITION[0],
|
||||
PYLON_WORLD_POSITION[1]- 5,
|
||||
PYLON_WORLD_POSITION[2],
|
||||
5,
|
||||
4,
|
||||
-21.5
|
||||
],
|
||||
radius: 5,
|
||||
radius: 10,
|
||||
height: 18,
|
||||
oneShot: true,
|
||||
};
|
||||
|
||||
// Zone qui active la cinématique d'arrivée du pylône
|
||||
export const PYLON_ARRIVED_ZONE: ZoneConfig = {
|
||||
id: "pylon-arrived",
|
||||
position: [
|
||||
PYLON_WORLD_POSITION[0] + 5,
|
||||
PYLON_WORLD_POSITION[1] - 5,
|
||||
PYLON_WORLD_POSITION[2] + 5,
|
||||
PYLON_WORLD_POSITION[0],
|
||||
PYLON_WORLD_POSITION[1],
|
||||
PYLON_WORLD_POSITION[2],
|
||||
],
|
||||
radius: 5,
|
||||
radius: 30,
|
||||
height: 15,
|
||||
oneShot: true,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user