feat add left hand tracking glove model
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import { useMemo, useRef } from "react";
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import { useFrame, useThree } from "@react-three/fiber";
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import { useGLTF } from "@react-three/drei";
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import * as THREE from "three";
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import { clone } from "three/addons/utils/SkeletonUtils.js";
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import { useHandTrackingSnapshot } from "@/hooks/handTracking/useHandTrackingSnapshot";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import type { HandTrackingLandmark } from "@/types/handTracking/handTracking";
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const LEFT_GLOVE_MODEL_URL = "/models/gant_l/model.gltf";
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const HAND_SPACE_DISTANCE = 2.4;
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const HAND_DEPTH_SCALE = 0.45;
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const GLOVE_SCALE = 0.34;
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const _cameraPosition = new THREE.Vector3();
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const _direction = new THREE.Vector3();
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const _xAxis = new THREE.Vector3();
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const _yAxis = new THREE.Vector3();
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const _zAxis = new THREE.Vector3();
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const _matrix = new THREE.Matrix4();
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const _targetQuaternion = new THREE.Quaternion();
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const _targetPosition = new THREE.Vector3();
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const _wristPosition = new THREE.Vector3();
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const _indexPosition = new THREE.Vector3();
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const _middlePosition = new THREE.Vector3();
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const _ringPosition = new THREE.Vector3();
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const _pinkyPosition = new THREE.Vector3();
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function landmarkToWorldPoint(
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landmark: HandTrackingLandmark,
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camera: THREE.Camera,
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target: THREE.Vector3,
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): THREE.Vector3 {
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_cameraPosition.setFromMatrixPosition(camera.matrixWorld);
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target.set((1 - landmark.x) * 2 - 1, -landmark.y * 2 + 1, 0.5);
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target.unproject(camera);
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_direction.copy(target).sub(_cameraPosition).normalize();
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target
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.copy(_cameraPosition)
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.addScaledVector(
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_direction,
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HAND_SPACE_DISTANCE - landmark.z * HAND_DEPTH_SCALE,
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);
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return target;
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}
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function isLeftHand(handedness: string): boolean {
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return handedness.toLowerCase() === "left";
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}
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export function HandTrackingLeftGlove(): React.JSX.Element | null {
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const groupRef = useRef<THREE.Group>(null);
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const { camera } = useThree();
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const { hands } = useHandTrackingSnapshot();
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const gltf = useLoggedGLTF(LEFT_GLOVE_MODEL_URL, {
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scope: "HandTrackingLeftGlove",
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scale: GLOVE_SCALE,
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});
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const gloveScene = useMemo(() => clone(gltf.scene), [gltf.scene]);
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const leftHand = hands.find((hand) => isLeftHand(hand.handedness));
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useFrame((_, delta) => {
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const group = groupRef.current;
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const hand = hands.find((candidate) => isLeftHand(candidate.handedness));
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if (!group || !hand || hand.landmarks.length < 21) {
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if (group) group.visible = false;
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return;
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}
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group.visible = true;
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const wrist = hand.landmarks[0];
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const indexMcp = hand.landmarks[5];
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const middleMcp = hand.landmarks[9];
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const ringMcp = hand.landmarks[13];
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const pinkyMcp = hand.landmarks[17];
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if (!wrist || !indexMcp || !middleMcp || !ringMcp || !pinkyMcp) {
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group.visible = false;
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return;
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}
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landmarkToWorldPoint(wrist, camera, _wristPosition);
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landmarkToWorldPoint(indexMcp, camera, _indexPosition);
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landmarkToWorldPoint(middleMcp, camera, _middlePosition);
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landmarkToWorldPoint(ringMcp, camera, _ringPosition);
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landmarkToWorldPoint(pinkyMcp, camera, _pinkyPosition);
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_targetPosition
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.copy(_wristPosition)
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.add(_indexPosition)
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.add(_middlePosition)
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.add(_ringPosition)
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.add(_pinkyPosition)
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.multiplyScalar(0.2);
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_yAxis.copy(_middlePosition).sub(_wristPosition).normalize();
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_xAxis.copy(_indexPosition).sub(_pinkyPosition).normalize();
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_zAxis.crossVectors(_xAxis, _yAxis).normalize();
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if (
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_xAxis.lengthSq() === 0 ||
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_yAxis.lengthSq() === 0 ||
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_zAxis.lengthSq() === 0
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) {
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return;
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}
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_xAxis.crossVectors(_yAxis, _zAxis).normalize();
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_matrix.makeBasis(_xAxis, _yAxis, _zAxis);
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_targetQuaternion.setFromRotationMatrix(_matrix);
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group.position.lerp(_targetPosition, Math.min(1, delta * 18));
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group.quaternion.slerp(_targetQuaternion, Math.min(1, delta * 18));
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const palmLength = _wristPosition.distanceTo(_middlePosition);
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const scale = palmLength * GLOVE_SCALE;
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group.scale.setScalar(scale);
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});
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if (!leftHand) return null;
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return <primitive ref={groupRef} object={gloveScene} />;
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}
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useGLTF.preload(LEFT_GLOVE_MODEL_URL);
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