add: require broken part deposit before repair
This commit is contained in:
@@ -1,8 +1,9 @@
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import { useCallback, useState } from "react";
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import { useState } from "react";
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import * as THREE from "three";
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import type { RepairCasePlaceholder } from "@/components/three/gameplay/RepairCaseModel";
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import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel";
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import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
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import type { RepairScannedBrokenPart } from "@/components/three/gameplay/RepairScanSequence";
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import { GrabbableObject } from "@/components/three/interaction/GrabbableObject";
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import { TriggerObject } from "@/components/three/interaction/TriggerObject";
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import {
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@@ -23,15 +24,22 @@ const REPLACEMENT_START_OFFSETS: Vector3Tuple[] = [
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[0, 1.05, 0.45],
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[1.15, 1, 0.25],
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];
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const BROKEN_PART_START_OFFSETS: Vector3Tuple[] = [
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[-1.35, 0.55, -0.85],
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[0, 0.6, -1],
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[1.35, 0.55, -0.85],
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];
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const REPAIR_INSTALL_RADIUS = 1.1;
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interface RepairRepairingStepProps {
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brokenParts: readonly RepairScannedBrokenPart[];
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config: RepairMissionConfig;
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placeholders: readonly RepairCasePlaceholder[];
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onRepair: () => void;
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}
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export function RepairRepairingStep({
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brokenParts,
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config,
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placeholders,
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onRepair,
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@@ -39,50 +47,82 @@ export function RepairRepairingStep({
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const [placedPartIds, setPlacedPartIds] = useState<Record<string, boolean>>(
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{},
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);
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const [depositedBrokenPartIds, setDepositedBrokenPartIds] = useState<
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Record<string, boolean>
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>({});
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const replacementParts = getReplacementParts(config);
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const brokenPartsToDeposit = getBrokenPartsToDeposit(config, brokenParts);
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const requiredReplacementPart = replacementParts.find(
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(part) => part.id === config.requiredReplacementPartId,
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);
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const requiredReplacementLabel =
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requiredReplacementPart?.label ?? config.label;
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const placeholderPositions = getPlaceholderPositions(placeholders);
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const placeholderTargets = getPlaceholderTargets(placeholders);
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const placeholderPositions = placeholderTargets.map(
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(target) => target.position,
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);
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const hasCorrectPartPlaced = Boolean(
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placedPartIds[config.requiredReplacementPartId],
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);
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const hasDepositedBrokenParts = brokenPartsToDeposit.every(
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(part) => depositedBrokenPartIds[part.id],
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);
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const hasWrongPartPlaced = replacementParts.some(
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(part) =>
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part.id !== config.requiredReplacementPartId && placedPartIds[part.id],
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);
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const installColor = hasCorrectPartPlaced
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const isReadyToInstall = hasCorrectPartPlaced && hasDepositedBrokenParts;
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const installColor = isReadyToInstall
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? "#22c55e"
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: hasWrongPartPlaced
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? "#ef4444"
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: "#f97316";
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const installFillColor = hasCorrectPartPlaced
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const installFillColor = isReadyToInstall
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? "#86efac"
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: hasWrongPartPlaced
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? "#fecaca"
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: "#fed7aa";
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const handleReplacementPosition = useCallback(
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(partId: string, position: THREE.Vector3) => {
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const isPlaced = isNearPlaceholder(position, placeholderPositions);
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setPlacedPartIds((current) => {
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if (!current[partId] || isPlaced) return current;
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function handleReplacementPosition(
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partId: string,
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position: THREE.Vector3,
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): void {
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const isPlaced = isNearPlaceholder(position, placeholderPositions);
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setPlacedPartIds((current) => {
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if (!current[partId] || isPlaced) return current;
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return { ...current, [partId]: false };
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});
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},
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[placeholderPositions],
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);
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return { ...current, [partId]: false };
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});
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}
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const handleReplacementSnap = useCallback((partId: string) => {
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function handleReplacementSnap(partId: string): void {
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setPlacedPartIds((current) => {
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if (current[partId]) return current;
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return { ...current, [partId]: true };
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});
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}, []);
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}
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function handleBrokenPartPosition(
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partId: string,
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position: THREE.Vector3,
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targets: readonly Vector3Tuple[],
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): void {
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const isDeposited = isNearPlaceholder(position, targets);
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setDepositedBrokenPartIds((current) => {
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if (!current[partId] || isDeposited) return current;
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return { ...current, [partId]: false };
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});
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}
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function handleBrokenPartSnap(partId: string): void {
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setDepositedBrokenPartIds((current) => {
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if (current[partId]) return current;
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return { ...current, [partId]: true };
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});
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}
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return (
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<group>
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@@ -90,14 +130,16 @@ export function RepairRepairingStep({
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position={INSTALL_TARGET_POSITION}
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colliders="ball"
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label={
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hasCorrectPartPlaced
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isReadyToInstall
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? `Installer ${requiredReplacementLabel}`
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: hasWrongPartPlaced
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? `Mauvaise piece`
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: `Approcher ${requiredReplacementLabel}`
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: hasCorrectPartPlaced
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? `Ranger piece cassee`
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: `Approcher ${requiredReplacementLabel}`
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}
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onTrigger={() => {
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if (!hasCorrectPartPlaced) return;
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if (!isReadyToInstall) return;
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onRepair();
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}}
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@@ -158,27 +200,93 @@ export function RepairRepairingStep({
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);
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})}
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{brokenPartsToDeposit.map((part, index) => {
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const startOffset =
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BROKEN_PART_START_OFFSETS[index % BROKEN_PART_START_OFFSETS.length] ??
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BROKEN_PART_START_OFFSETS[0]!;
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const startPosition: Vector3Tuple = [
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REPAIR_CASE_FOCUS_POSITION[0] + startOffset[0],
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REPAIR_CASE_FOCUS_POSITION[1] + startOffset[1],
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REPAIR_CASE_FOCUS_POSITION[2] + startOffset[2],
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];
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const targetPositions = getBrokenPartTargetPositions(
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part,
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placeholderTargets,
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);
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return (
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<GrabbableObject
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key={part.id}
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position={startPosition}
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colliders="ball"
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handControlled
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label={`Ranger ${part.label}`}
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onPositionChange={(position) => {
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handleBrokenPartPosition(part.id, position, targetPositions);
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}}
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onSnap={() => {
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handleBrokenPartSnap(part.id);
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}}
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snapDuration={REPAIR_CASE_PLACEHOLDER_SNAP_DURATION}
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snapRadius={REPAIR_CASE_PLACEHOLDER_SNAP_RADIUS}
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snapTargets={targetPositions}
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>
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<group>
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<RepairObjectModel
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label={part.label}
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modelPath={part.modelPath}
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scale={0.24}
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/>
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<mesh position={[0, 0.42, 0]}>
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<sphereGeometry args={[0.11, 16, 16]} />
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<meshBasicMaterial color="#ef4444" transparent opacity={0.85} />
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</mesh>
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</group>
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</GrabbableObject>
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);
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})}
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<RepairPromptVideo src={config.interactUiPath} position={[0, 2.3, 0]} />
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</group>
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);
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}
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function getPlaceholderPositions(
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function getPlaceholderTargets(
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placeholders: readonly RepairCasePlaceholder[],
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): readonly Vector3Tuple[] {
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): readonly RepairCasePlaceholder[] {
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if (placeholders.length > 0) {
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return placeholders.map((placeholder) => placeholder.position);
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return placeholders;
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}
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return REPLACEMENT_START_OFFSETS.map(
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(offset): Vector3Tuple => [
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REPAIR_CASE_FOCUS_POSITION[0] + offset[0],
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REPAIR_CASE_FOCUS_POSITION[1] + offset[1],
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REPAIR_CASE_FOCUS_POSITION[2] + offset[2],
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],
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(offset, index): RepairCasePlaceholder => ({
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name: `fallback_${index + 1}`,
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position: [
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REPAIR_CASE_FOCUS_POSITION[0] + offset[0],
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REPAIR_CASE_FOCUS_POSITION[1] + offset[1],
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REPAIR_CASE_FOCUS_POSITION[2] + offset[2],
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],
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}),
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);
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}
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function getBrokenPartTargetPositions(
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part: RepairScannedBrokenPart,
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placeholderTargets: readonly RepairCasePlaceholder[],
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): readonly Vector3Tuple[] {
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if (!part.placeholderName) {
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return placeholderTargets.map((placeholder) => placeholder.position);
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}
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const matchingPlaceholder = placeholderTargets.find(
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(placeholder) => placeholder.name === part.placeholderName,
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);
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return matchingPlaceholder
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? [matchingPlaceholder.position]
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: placeholderTargets.map((placeholder) => placeholder.position);
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}
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function isNearPlaceholder(
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position: THREE.Vector3,
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placeholderPositions: readonly Vector3Tuple[],
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@@ -203,3 +311,17 @@ function getReplacementParts(
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},
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];
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}
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function getBrokenPartsToDeposit(
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config: RepairMissionConfig,
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brokenParts: readonly RepairScannedBrokenPart[],
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): readonly RepairScannedBrokenPart[] {
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if (brokenParts.length > 0) return brokenParts;
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return config.brokenParts.map((part) => ({
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id: part.id,
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label: part.label,
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modelPath: part.modelPath ?? config.modelPath,
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...(part.placeholderName ? { placeholderName: part.placeholderName } : {}),
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}));
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}
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