add: repair mission completion step

This commit is contained in:
Tom Boullay
2026-05-08 01:48:40 +01:00
parent 7ee842c535
commit 15c3d1858f
6 changed files with 59 additions and 15 deletions
@@ -0,0 +1,42 @@
import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel";
import { RepairPromptVideo } from "@/components/three/gameplay/RepairPromptVideo";
import { TriggerObject } from "@/components/three/interaction/TriggerObject";
import type { RepairMissionConfig } from "@/data/gameplay/repairMissions";
interface RepairCompletionStepProps {
config: RepairMissionConfig;
onComplete: () => void;
}
export function RepairCompletionStep({
config,
onComplete,
}: RepairCompletionStepProps): React.JSX.Element {
return (
<group>
<RepairObjectModel
label={config.label}
modelPath={config.modelPath}
scale={1}
/>
<TriggerObject
position={[0, 1.1, 0]}
colliders="ball"
label={`Valider ${config.label}`}
onTrigger={onComplete}
>
<mesh>
<torusGeometry args={[1.35, 0.045, 12, 96]} />
<meshBasicMaterial color="#22c55e" transparent opacity={0.85} />
</mesh>
<mesh position={[0, 0.02, 0]} rotation={[Math.PI / 2, 0, 0]}>
<ringGeometry args={[0.2, 1.25, 96]} />
<meshBasicMaterial color="#bbf7d0" transparent opacity={0.3} />
</mesh>
</TriggerObject>
<RepairPromptVideo src={config.stageUiPath} position={[0, 2.55, 0]} />
</group>
);
}
+5 -5
View File
@@ -1,8 +1,8 @@
import { useEffect } from "react";
import { ExplodableModel } from "@/components/three/models/ExplodableModel";
import { RepairCompletionStep } from "@/components/three/gameplay/RepairCompletionStep";
import { RepairInspectionObject } from "@/components/three/gameplay/RepairInspectionObject";
import { RepairMissionCase } from "@/components/three/gameplay/RepairMissionCase";
import { RepairObjectModel } from "@/components/three/gameplay/RepairObjectModel";
import { RepairRepairingStep } from "@/components/three/gameplay/RepairRepairingStep";
import { RepairScanVisual } from "@/components/three/gameplay/RepairScanVisual";
import {
@@ -33,6 +33,7 @@ export function RepairGame({
}: RepairGameProps): React.JSX.Element | null {
const config = REPAIR_MISSIONS[mission];
const mainState = useGameStore((state) => state.mainState);
const completeMission = useGameStore((state) => state.completeMission);
const setMissionStep = useGameStore((state) => state.setMissionStep);
const step = useRepairMissionStep(mission);
const parsedScale = toVector3Scale(scale);
@@ -86,10 +87,9 @@ export function RepairGame({
/>
) : null}
{step === "done" ? (
<RepairObjectModel
label={config.label}
modelPath={config.modelPath}
scale={1}
<RepairCompletionStep
config={config}
onComplete={() => completeMission(mission)}
/>
) : null}
{step !== "waiting" && step !== "done" ? (