update
This commit is contained in:
@@ -2,7 +2,7 @@ import { useEffect, useRef, useState, useMemo, useCallback } from "react";
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import * as THREE from "three";
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import { useFrame, useThree } from "@react-three/fiber";
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import { EbikeGPSMap } from "@/components/ebike/EbikeGPSMap";
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import { EbikeSpeedometer } from "@/components/ebike/EbikeSpeedometer";
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import { EbikeSpeedmeter } from "@/components/ebike/EbikeSpeedmeter";
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import { InteractableObject } from "@/components/three/interaction/InteractableObject";
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import { useLoggedGLTF } from "@/hooks/three/useLoggedGLTF";
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import { useClonedObject } from "@/hooks/three/useClonedObject";
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@@ -123,11 +123,35 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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}, [movementMode, parkedPosition]);
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useEffect(() => {
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if (model) {
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const fork = model.getObjectByName("fourche");
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if (fork) {
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forkRef.current = fork;
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if (!model) return;
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// Full recursive search — case-insensitive so it survives export renames.
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// Also tries the exact path Moto > * > Fourche as a fallback.
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let forkNode: THREE.Object3D | null = null;
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model.traverse((child) => {
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if (child.name.toLowerCase() === "fourche") {
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forkNode = child;
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}
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});
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if (forkNode) {
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forkRef.current = forkNode;
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console.log("[Ebike] Fork found:", (forkNode as THREE.Object3D).name);
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} else {
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// Print the full hierarchy tree so you can read the exact node names.
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const lines: string[] = [];
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function printTree(obj: THREE.Object3D, indent: number): void {
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lines.push(" ".repeat(indent * 2) + (obj.name || "(unnamed)"));
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for (const child of obj.children) {
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printTree(child, indent + 1);
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}
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}
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printTree(model, 0);
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console.warn(
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'[Ebike] No node matching "fourche" (case-insensitive) found.\nFull hierarchy:\n' +
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lines.join("\n"),
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);
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}
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}, [model]);
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@@ -156,9 +180,11 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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useFrame((_, delta) => {
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if (groupRef.current) {
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if (movementMode === "ebike") {
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// Sound plays whenever the bike is actually moving (speedFactor > 5 %),
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// not only while the input key is held.
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updateEbikeSounds({
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mounted: true,
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driving: window.ebikeDriveInputActive === true,
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driving: (window.ebikeSpeedFactor ?? 0) > 0.05,
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breakdown: window.ebikeBreakdownActive === true,
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});
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@@ -169,11 +195,11 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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];
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restingRotationRef.current = groupRef.current.rotation.y;
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// Smoothly rotate the front fork ("fourche") up to 15 degrees in its own Z axis
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// Smoothly rotate the front fork ("fourche") on its local Z axis
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const steerFactor = window.ebikeSteerFactor ?? 0;
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if (forkRef.current) {
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// 15 degrees is 0.26 radians
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const targetForkRotation = steerFactor * 0.26;
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// 10 degrees = 0.175 radians
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const targetForkRotation = steerFactor * 0.175;
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forkRef.current.rotation.z = THREE.MathUtils.lerp(
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forkRef.current.rotation.z,
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targetForkRotation,
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@@ -329,6 +355,9 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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scale={EBIKE_WORLD_SCALE}
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>
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<primitive object={model} />
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{/* radius 20 → ~7 unités monde (scale 0.35).
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Sphère omnidirectionnelle pour que le raycast fonctionne
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quelle que soit l'orientation de la caméra (montée ou à pied). */}
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<InteractableObject
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kind="trigger"
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label={interactionLabel}
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@@ -337,16 +366,25 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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onPress={handleInteract}
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>
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<mesh>
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<boxGeometry args={[8, 9, 2]} />
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<meshBasicMaterial colorWrite={false} depthWrite={false} />
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<sphereGeometry args={[8, 15, 12]} />
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<meshBasicMaterial colorWrite={false} color={"red"} depthWrite={false} />
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</mesh>
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</InteractableObject>
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{/* Dynamic 3D GPS Dashboard Screen */}
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<group position={[0, 7, 0]} rotation={[0, 90, 0]}>
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{/* GPS + Speedmeter – same group so they are perfectly co-localised.
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GPS: full circle (Fresnel mask), renderOrder 10 000
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Speedmeter: upper-half arc overlay, renderOrder 10 001
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rotation: Math.PI/2 radians = 90° (NOT the number 90 which = ~116.6°) */}
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<group position={[2, 6, 0]} rotation={[0, -80, 0]}>
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<EbikeSpeedmeter width={3} height={1.5} position={[0, 0.4, 0]} gaugeInnerR={0.33} gaugeOuterR={0.445}
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gaugeWidth={2.5}
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gaugeHeight={2.1}
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gaugeOffsetX={0}
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gaugeOffsetY={-0.19}
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/>
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<EbikeGPSMap
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width={0.8}
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height={0.8}
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width={1.3}
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height={1}
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startPos={gpsStartPos}
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destPos={destPos}
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mapImageUrl="/assets/world/gps/map_background.png"
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@@ -359,15 +397,12 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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zoom={4}
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/>
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</group>
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<group position={[0, 6.35, 0]} rotation={[0, 90, 0]}>
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<EbikeSpeedometer />
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</group>
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</group>
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) : null}
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{showCameraPoints && !repairGameOwnsEbikeModel && (
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<>
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<mesh position={camPointPos}>
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{/* <mesh position={camPointPos}>
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<sphereGeometry args={[0.3, 16, 16]} />
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<meshStandardMaterial
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color="yellow"
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@@ -382,7 +417,7 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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emissive="cyan"
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emissiveIntensity={0.5}
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/>
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</mesh>
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</mesh> */}
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</>
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)}
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</>
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@@ -12,6 +12,28 @@ import {
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} from "@/pathfinding/WaypointAStar";
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import type { Waypoint } from "@/pathfinding/types";
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import type { Vector3Tuple } from "@/types/three/three";
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const VERT_SHADER = /* glsl */ `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`;
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// Circular Fresnel mask: fully visible inside innerRadius, fades out to outerRadius
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const FRAG_SHADER = /* glsl */ `
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uniform sampler2D map;
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uniform float innerRadius;
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uniform float outerRadius;
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varying vec2 vUv;
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void main() {
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vec4 color = texture2D(map, vUv);
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float dist = length(vUv - vec2(0.5));
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float mask = 1.0 - smoothstep(innerRadius, outerRadius, dist);
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gl_FragColor = vec4(color.rgb, color.a * mask);
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}
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`;
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function computeImageSource(
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img: HTMLImageElement | HTMLCanvasElement,
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baseBounds: { minX: number; maxX: number; minZ: number; maxZ: number },
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@@ -126,19 +148,57 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
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// eslint-disable-next-line react-hooks/exhaustive-deps -- Canvas should only be created once
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}, []);
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// Resize the canvas whenever canvasSize changes
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// Note: Modifying canvas dimensions is intentional and necessary for rendering
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useEffect(() => {
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// Use Object.assign to resize canvas - this is a necessary mutation for canvas rendering
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Object.assign(offscreenCanvas, { width: canvasSize, height: canvasSize });
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if (textureRef.current) {
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textureRef.current.needsUpdate = true;
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}
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}, [canvasSize, offscreenCanvas]);
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const textureRef = useRef<THREE.CanvasTexture | null>(null);
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const animTimeRef = useRef<number>(0);
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// Imperative CanvasTexture — must be declared before the resize effect below
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const texture = useMemo(() => {
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const tex = new THREE.CanvasTexture(offscreenCanvas);
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tex.format = THREE.RGBAFormat;
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tex.minFilter = THREE.LinearFilter;
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tex.magFilter = THREE.LinearFilter;
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return tex;
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}, [offscreenCanvas]);
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// ShaderMaterial with circular Fresnel mask (created once)
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const shaderMat = useMemo(
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() =>
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new THREE.ShaderMaterial({
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uniforms: {
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map: { value: null },
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innerRadius: { value: 0.45 },
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outerRadius: { value: 0.5 },
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},
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vertexShader: VERT_SHADER,
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fragmentShader: FRAG_SHADER,
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transparent: true,
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depthTest: false,
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depthWrite: false,
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side: THREE.DoubleSide,
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toneMapped: false,
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}),
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[],
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);
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// Sync texture into uniform when it changes (canvas resize)
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useEffect(() => {
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shaderMat.uniforms.map.value = texture;
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}, [shaderMat, texture]);
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// Cleanup on unmount
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useEffect(
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() => () => {
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shaderMat.dispose();
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texture.dispose();
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},
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[shaderMat, texture],
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);
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// Resize the canvas whenever canvasSize changes (texture declared above)
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useEffect(() => {
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Object.assign(offscreenCanvas, { width: canvasSize, height: canvasSize });
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texture.needsUpdate = true;
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}, [canvasSize, offscreenCanvas, texture]);
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// Load waypoints (localStorage with /roadNetwork.json fallback)
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useEffect(() => {
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let cancelled = false;
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@@ -492,42 +552,20 @@ export const EbikeGPSMap: React.FC<EbikeGPSMapProps> = ({
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useEffect(() => {
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let animId: number;
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const tick = () => {
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animTimeRef.current += 0.004; // Slow, premium sweep speed
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animTimeRef.current += 0.004;
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if (animTimeRef.current > 1) animTimeRef.current = 0;
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draw();
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// Update texture after draw
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if (textureRef.current) {
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textureRef.current.needsUpdate = true;
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}
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texture.needsUpdate = true;
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animId = requestAnimationFrame(tick);
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};
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animId = requestAnimationFrame(tick);
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return () => cancelAnimationFrame(animId);
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}, [draw]);
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}, [draw, texture]);
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return (
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<mesh position={position} renderOrder={renderOrder}>
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<planeGeometry args={[width, height]} />
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<meshBasicMaterial
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toneMapped={false}
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transparent={true}
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opacity={1}
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depthTest={false}
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depthWrite={false}
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side={THREE.DoubleSide}
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>
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<canvasTexture
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ref={textureRef}
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attach="map"
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image={offscreenCanvas}
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format={THREE.RGBAFormat}
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minFilter={THREE.LinearFilter}
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magFilter={THREE.LinearFilter}
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/>
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</meshBasicMaterial>
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<primitive object={shaderMat} attach="material" />
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</mesh>
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);
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};
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@@ -0,0 +1,233 @@
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import { useEffect, useRef, useMemo } from "react";
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import { useFrame } from "@react-three/fiber";
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import { useTexture } from "@react-three/drei";
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import * as THREE from "three";
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import type { Vector3Tuple } from "@/types/three/three";
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import "@/types/ebike/ebikeWindow";
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const SPEEDOMETER_DIAL_TEXTURE = "/assets/world/gps/cadran.png";
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const SPEEDOMETER_NEEDLE_TEXTURE = "/assets/world/gps/fleche.png";
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export interface EbikeSpeedmeterProps {
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width?: number;
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height?: number;
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/** Local position offset within the parent group. Default: [0, 0, 0] */
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position?: Vector3Tuple;
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/**
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* Needle rotation.z when speedFactor = 0.
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* Default: Math.PI / 2 (pointing left — 9 o'clock)
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*/
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minAngle?: number;
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/**
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* Needle rotation.z when speedFactor = 1.
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* Default: -Math.PI / 2 (pointing right — 3 o'clock)
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*/
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maxAngle?: number;
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renderOrder?: number;
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/**
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* Inner radius of the gauge-fill arc, as a fraction of the canvas half-width.
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* Tune this to align the fill with the cadran.png track. Default: 0.33
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*/
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gaugeInnerR?: number;
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/**
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* Outer radius of the gauge-fill arc, as a fraction of the canvas half-width.
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* Tune this to align the fill with the cadran.png track. Default: 0.445
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*/
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gaugeOuterR?: number;
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/**
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* Width of the gauge-fill plane. Defaults to `width` when omitted.
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* Lets you resize the fill independently of the cadran/needle.
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*/
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gaugeWidth?: number;
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/**
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* Height of the gauge-fill plane. Defaults to `height` when omitted.
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* Lets you resize the fill independently of the cadran/needle.
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*/
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gaugeHeight?: number;
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/**
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* Horizontal offset of the arc pivot from the canvas centre.
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* Expressed as a fraction of the canvas size: -0.1 = shift 10 % to the left,
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* +0.1 = shift 10 % to the right. Default: 0
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*/
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gaugeOffsetX?: number;
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/**
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* Vertical offset of the arc pivot from its default position.
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* Expressed as a fraction of the canvas size: -0.1 = shift upward (toward top
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* of the plane), +0.1 = shift downward. Default: 0
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*/
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gaugeOffsetY?: number;
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}
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// The needle pivot is always at -height*0.38 in local space,
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// which is always 12 % from the bottom of the plane (UV y = 0.12).
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// With Three.js flipY texture convention, canvas y = (1 - 0.12) * size = 0.88 * size.
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const NEEDLE_PIVOT_UV_Y = 0.12; // fraction from bottom
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export function EbikeSpeedmeter({
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width = 0.8,
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height = 0.8,
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position = [0, 0, 0],
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minAngle = Math.PI / 2,
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maxAngle = -Math.PI / 2,
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renderOrder = 1000,
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gaugeInnerR = 0.33,
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gaugeOuterR = 0.445,
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gaugeWidth,
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gaugeHeight,
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gaugeOffsetX = 0,
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gaugeOffsetY = 0,
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}: EbikeSpeedmeterProps): React.JSX.Element {
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// Fall back to the main dimensions when gauge-specific ones aren't provided
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const fillW = gaugeWidth ?? width;
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const fillH = gaugeHeight ?? height;
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const needleGroupRef = useRef<THREE.Group>(null);
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const speedFactorRef = useRef(0);
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// ── Dial & needle textures ──────────────────────────────────────────────────
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const [dialTexture, needleTexture] = useTexture([
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SPEEDOMETER_DIAL_TEXTURE,
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SPEEDOMETER_NEEDLE_TEXTURE,
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]) as [THREE.Texture, THREE.Texture];
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const needleWidth = width * 0.68;
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const needleHeight = needleWidth / 2;
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useEffect(() => {
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[dialTexture, needleTexture].forEach((tex) => {
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tex.colorSpace = THREE.SRGBColorSpace;
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tex.needsUpdate = true;
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});
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}, [dialTexture, needleTexture]);
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// ── Gauge-fill canvas ───────────────────────────────────────────────────────
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const fillCanvas = useMemo(() => {
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const c = document.createElement("canvas");
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c.width = 256;
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c.height = 256;
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return c;
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}, []);
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const fillTexture = useMemo(() => {
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const tex = new THREE.CanvasTexture(fillCanvas);
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tex.format = THREE.RGBAFormat;
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tex.minFilter = THREE.LinearFilter;
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tex.magFilter = THREE.LinearFilter;
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return tex;
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}, [fillCanvas]);
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useEffect(
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() => () => {
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fillTexture.dispose();
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},
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[fillTexture],
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||||
);
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// ── Frame loop ──────────────────────────────────────────────────────────────
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useFrame((_, delta) => {
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// 1. Smooth speed factor
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const target = THREE.MathUtils.clamp(window.ebikeSpeedFactor ?? 0, 0, 1);
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speedFactorRef.current = THREE.MathUtils.lerp(
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speedFactorRef.current,
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target,
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Math.min(1, delta * 10),
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);
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// 2. Needle rotation
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if (needleGroupRef.current) {
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needleGroupRef.current.rotation.z = THREE.MathUtils.lerp(
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minAngle,
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maxAngle,
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speedFactorRef.current,
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);
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}
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// 3. Draw gauge fill -------------------------------------------------------
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const ctx = fillCanvas.getContext("2d", { alpha: true });
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if (!ctx) return;
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||||
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||||
const size = fillCanvas.width;
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||||
ctx.clearRect(0, 0, size, size);
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||||
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// Default centre: horizontal middle + needle-pivot height.
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// gaugeOffsetX/Y shift the pivot so the arc aligns with cadran.png.
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const cx = size * (0.5 + gaugeOffsetX);
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const cy = size * ((1 - NEEDLE_PIVOT_UV_Y) + gaugeOffsetY); // default ≈ 0.88 × size
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||||
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const outerR = size * gaugeOuterR;
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const innerR = size * gaugeInnerR;
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// Arc sweeps clockwise from π (left) to current needle angle
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const arcStart = Math.PI;
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||||
const arcEnd = Math.PI + speedFactorRef.current * Math.PI;
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||||
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||||
if (speedFactorRef.current > 0.005) {
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// Radial gradient using #3F67DD — slightly transparent at inner edge,
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||||
// fully solid at outer edge for a depth effect.
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||||
const radial = ctx.createRadialGradient(cx, cy, innerR, cx, cy, outerR);
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radial.addColorStop(0, "rgba(191, 234, 255, 0)"); // inner edge
|
||||
radial.addColorStop(0.7, "rgba(118, 152, 255, 0.95)"); // outer edge
|
||||
|
||||
// Annular sector shape (outer arc + inner arc reversed)
|
||||
ctx.beginPath();
|
||||
ctx.arc(cx, cy, outerR, arcStart, arcEnd, false);
|
||||
ctx.arc(cx, cy, innerR, arcEnd, arcStart, true);
|
||||
ctx.closePath();
|
||||
|
||||
ctx.fillStyle = radial;
|
||||
ctx.shadowBlur = 16;
|
||||
ctx.shadowColor = "#3F67DD";
|
||||
ctx.fill();
|
||||
ctx.shadowBlur = 0;
|
||||
}
|
||||
|
||||
fillTexture.needsUpdate = true;
|
||||
});
|
||||
|
||||
return (
|
||||
<group renderOrder={renderOrder} position={position}>
|
||||
{/* Gauge fill — behind the cadran frame (size controlled by gaugeWidth/gaugeHeight) */}
|
||||
<mesh renderOrder={renderOrder - 1} position={[0, 0, -0.001]}>
|
||||
<planeGeometry args={[fillW, fillH]} />
|
||||
<meshBasicMaterial
|
||||
map={fillTexture}
|
||||
transparent
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
toneMapped={false}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
|
||||
{/* Dial frame (cadran.png) */}
|
||||
<mesh renderOrder={renderOrder}>
|
||||
<planeGeometry args={[width, height]} />
|
||||
<meshBasicMaterial
|
||||
map={dialTexture}
|
||||
transparent
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
toneMapped={false}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
|
||||
{/* Needle — pivot at bottom-centre of the arc */}
|
||||
<group ref={needleGroupRef} position={[0, -height * 0.38, 0.002]} rotation={[0, 0, 0]}>
|
||||
<mesh
|
||||
position={[0, needleHeight / 2, 0]}
|
||||
renderOrder={renderOrder + 1}
|
||||
>
|
||||
<planeGeometry args={[needleWidth, needleHeight]} />
|
||||
<meshBasicMaterial
|
||||
map={needleTexture}
|
||||
transparent
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
toneMapped={false}
|
||||
side={THREE.DoubleSide}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -6,7 +6,7 @@ export interface CameraTransform {
|
||||
}
|
||||
|
||||
export const EBIKE_CAMERA_TRANSFORM: CameraTransform = {
|
||||
position: [-2.6, 4.5, 0],
|
||||
position: [-1, 1, 0],
|
||||
rotation: [-10, -90, 0],
|
||||
};
|
||||
|
||||
|
||||
@@ -512,14 +512,29 @@ export function PlayerController({
|
||||
);
|
||||
window.ebikeSteerFactor = steerFactor;
|
||||
|
||||
// ── Ebike camera tuning ──────────────────────────────────────────────────
|
||||
// All motion effects in one place — set to 0 to fully disable each one.
|
||||
/** Lateral camera drift when steering (0 = no sway) */
|
||||
const CAM_SWAY_SIDE = -0.5;
|
||||
/** Vertical camera drop when steering (0 = no recoil) */
|
||||
const CAM_SWAY_VERTICAL = 0;
|
||||
/** Position lerp factor. 1 = instant snap, lower = more lag/trail */
|
||||
const CAM_POS_LERP = 1;
|
||||
/** FOV boost at full speed in degrees (0 = constant FOV) */
|
||||
const CAM_FOV_BOOST = 0.15; // speed × 0.15, capped at 3° → subtle speed sensation
|
||||
/** How fast FOV lerps toward target (lower = slower breathing) */
|
||||
const CAM_FOV_LERP = 4;
|
||||
/** Visual body lean in radians at max steer (20° = 0.349 rad) */
|
||||
const BIKE_LEAN = THREE.MathUtils.degToRad(10);
|
||||
// ─────────────────────────────────────────────────────────────────────────
|
||||
|
||||
const speed = velocity.current.length();
|
||||
const targetFov = 60 + Math.min(speed * 0.35, 9);
|
||||
const perspectiveCam = camera as THREE.PerspectiveCamera;
|
||||
// eslint-disable-next-line react-hooks/immutability -- Three.js camera.fov must be mutated directly for dynamic FOV changes during frame updates
|
||||
perspectiveCam.fov = THREE.MathUtils.lerp(
|
||||
perspectiveCam.fov,
|
||||
targetFov,
|
||||
6 * dt,
|
||||
60 + Math.min(speed * CAM_FOV_BOOST, 3),
|
||||
CAM_FOV_LERP * dt,
|
||||
);
|
||||
perspectiveCam.updateProjectionMatrix();
|
||||
|
||||
@@ -528,9 +543,8 @@ export function PlayerController({
|
||||
);
|
||||
cameraOffset.applyAxisAngle(_up, ebikeAngle.current);
|
||||
|
||||
const swingX = -Math.abs(steerFactor) * 1.5;
|
||||
const swingZ = steerFactor > 0 ? steerFactor * 2.5 : steerFactor * 1.0;
|
||||
|
||||
const swingX = -Math.abs(steerFactor) * CAM_SWAY_VERTICAL;
|
||||
const swingZ = steerFactor * CAM_SWAY_SIDE;
|
||||
const cameraSwing = new THREE.Vector3(swingX, 0, swingZ);
|
||||
cameraSwing.applyAxisAngle(_up, ebikeAngle.current);
|
||||
cameraOffset.add(cameraSwing);
|
||||
@@ -539,7 +553,7 @@ export function PlayerController({
|
||||
.copy(capsule.current.end)
|
||||
.add(cameraOffset);
|
||||
|
||||
camera.position.lerp(targetCamPos, 12 * dt);
|
||||
camera.position.lerp(targetCamPos, CAM_POS_LERP);
|
||||
|
||||
const pitchRad = THREE.MathUtils.degToRad(
|
||||
EBIKE_CAMERA_TRANSFORM.rotation[0],
|
||||
@@ -559,8 +573,12 @@ export function PlayerController({
|
||||
capsule.current.end.y - PLAYER_EYE_HEIGHT,
|
||||
capsule.current.end.z,
|
||||
);
|
||||
const leanAngle = steerFactor * 0.26;
|
||||
ebikeVisual.rotation.set(0, ebikeAngle.current, leanAngle, "YXZ");
|
||||
ebikeVisual.rotation.set(
|
||||
steerFactor * -BIKE_LEAN,
|
||||
ebikeAngle.current,
|
||||
0,
|
||||
"YXZ",
|
||||
);
|
||||
}
|
||||
} else {
|
||||
camera.position.copy(capsule.current.end);
|
||||
|
||||
Reference in New Issue
Block a user