add: require broken part deposit before repair
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@@ -5,7 +5,10 @@ import { RepairCompletionStep } from "@/components/three/gameplay/RepairCompleti
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import { RepairInspectionObject } from "@/components/three/gameplay/RepairInspectionObject";
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import { RepairMissionCase } from "@/components/three/gameplay/RepairMissionCase";
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import { RepairRepairingStep } from "@/components/three/gameplay/RepairRepairingStep";
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import { RepairScanSequence } from "@/components/three/gameplay/RepairScanSequence";
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import {
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RepairScanSequence,
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type RepairScannedBrokenPart,
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} from "@/components/three/gameplay/RepairScanSequence";
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import { REPAIR_FRAGMENTATION_SEQUENCE_SECONDS } from "@/data/gameplay/repairGameConfig";
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import { REPAIR_MISSIONS } from "@/data/gameplay/repairMissions";
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import { useRepairFragmentationInput } from "@/hooks/gameplay/useRepairFragmentationInput";
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@@ -37,6 +40,9 @@ export function RepairGame({
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const [casePlaceholders, setCasePlaceholders] = useState<
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readonly RepairCasePlaceholder[]
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>([]);
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const [scannedBrokenParts, setScannedBrokenParts] = useState<
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readonly RepairScannedBrokenPart[]
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>([]);
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const parsedScale = toVector3Scale(scale);
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const readyForFragmentation = step === "inspected";
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@@ -77,11 +83,15 @@ export function RepairGame({
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{step === "scanning" ? (
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<RepairScanSequence
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config={config}
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onComplete={() => setMissionStep(mission, "repairing")}
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onComplete={(brokenParts) => {
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setScannedBrokenParts(brokenParts);
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setMissionStep(mission, "repairing");
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}}
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/>
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) : null}
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{step === "repairing" ? (
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<RepairRepairingStep
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brokenParts={scannedBrokenParts}
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config={config}
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placeholders={casePlaceholders}
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onRepair={() => setMissionStep(mission, "done")}
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