fix runtime map loading lifecycle
This commit is contained in:
+17
-10
@@ -15,7 +15,7 @@ export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
|
||||
const [isLoading, setIsLoading] = useState(true);
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
|
||||
useOctreeGraphNode(groupRef, onOctreeReady);
|
||||
useOctreeGraphNode(groupRef, onOctreeReady, mapNodes.length);
|
||||
|
||||
useEffect(() => {
|
||||
const loadMap = async () => {
|
||||
@@ -27,9 +27,19 @@ export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
|
||||
return;
|
||||
}
|
||||
|
||||
setMapNodes(
|
||||
sceneData.mapNodes.filter((node) => sceneData.models.has(node.name)),
|
||||
const loadedMapNodes = sceneData.mapNodes.filter((node) =>
|
||||
sceneData.models.has(node.name),
|
||||
);
|
||||
const missingModelCount =
|
||||
sceneData.mapNodes.length - loadedMapNodes.length;
|
||||
|
||||
if (missingModelCount > 0) {
|
||||
console.warn(
|
||||
`${missingModelCount} map nodes were skipped because their model files are missing.`,
|
||||
);
|
||||
}
|
||||
|
||||
setMapNodes(loadedMapNodes);
|
||||
} catch (error) {
|
||||
console.error("Error loading map:", error);
|
||||
} finally {
|
||||
@@ -40,15 +50,12 @@ export function GameMap({ onOctreeReady }: GameMapProps): React.JSX.Element {
|
||||
loadMap();
|
||||
}, []);
|
||||
|
||||
if (isLoading) {
|
||||
return <></>;
|
||||
}
|
||||
|
||||
return (
|
||||
<group ref={groupRef}>
|
||||
{mapNodes.map((node, index) => (
|
||||
<ModelInstance key={index} node={node} />
|
||||
))}
|
||||
{!isLoading &&
|
||||
mapNodes.map((node, index) => (
|
||||
<ModelInstance key={index} node={node} />
|
||||
))}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user