refactor: clean map gameplay architecture
This commit is contained in:
@@ -32,7 +32,7 @@ This keeps hand tracking active while the player is inside an interaction zone,
|
||||
|
||||
The production repair activation conditions are:
|
||||
|
||||
- active `mainState` is `bike`, `pylone`, or `ferme`
|
||||
- active `mainState` is `ebike`, `pylon`, or `farm`
|
||||
- the active mission step is `inspected`, `repairing`, `reassembling`, or `done`
|
||||
|
||||
This keeps the webcam off during `waiting`, `fragmented`, and `scanning`, then enables hand input only when the repair flow is expected to use hands.
|
||||
|
||||
Reference in New Issue
Block a user