refactor: clean map gameplay architecture
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@@ -4,7 +4,7 @@ import * as THREE from "three";
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import { ZONES } from "@/data/zones";
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import { useGameStore } from "@/managers/stores/useGameStore";
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import { Debug } from "@/utils/debug/Debug";
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import { GAME_STEPS } from "@/types/game";
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import { GAME_STEPS } from "@/data/game/gameStateConfig";
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const _playerPos = new THREE.Vector3();
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const _zonePos = new THREE.Vector3();
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