refactor: clean map gameplay architecture

This commit is contained in:
tom-boullay
2026-05-28 11:15:45 +02:00
parent d9cf87d2d6
commit 1a91b1d7ae
69 changed files with 791 additions and 1112 deletions
+8
View File
@@ -1,3 +1,5 @@
import type { AudioCategory } from "@/managers/AudioManager";
export const AUDIO_PATHS = {
intro: "/sounds/effect/fa.mp3",
bienvenue: "/sounds/effect/fa.mp3",
@@ -5,3 +7,9 @@ export const AUDIO_PATHS = {
searching: "/sounds/effect/fa.mp3",
helped: "/sounds/effect/fa.mp3",
} as const;
export const DEFAULT_CATEGORY_VOLUMES: Record<AudioCategory, number> = {
music: 1,
sfx: 1,
dialogue: 1,
};