refactor: clean map gameplay architecture
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@@ -1,3 +1,5 @@
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import type { AudioCategory } from "@/managers/AudioManager";
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export const AUDIO_PATHS = {
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intro: "/sounds/effect/fa.mp3",
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bienvenue: "/sounds/effect/fa.mp3",
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@@ -5,3 +7,9 @@ export const AUDIO_PATHS = {
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searching: "/sounds/effect/fa.mp3",
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helped: "/sounds/effect/fa.mp3",
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} as const;
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export const DEFAULT_CATEGORY_VOLUMES: Record<AudioCategory, number> = {
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music: 1,
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sfx: 1,
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dialogue: 1,
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};
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