refactor: clean map gameplay architecture

This commit is contained in:
tom-boullay
2026-05-28 11:15:45 +02:00
parent d9cf87d2d6
commit 1a91b1d7ae
69 changed files with 791 additions and 1112 deletions
+4 -4
View File
@@ -31,19 +31,19 @@ export const TEST_SCENE_REPAIR_ZONES = [
position: [-12, 0, -12],
},
{
mission: "pylone",
label: "Pylone",
mission: "pylon",
label: "Pylon",
color: "#facc15",
position: [0, 0, -12],
},
{
mission: "ferme",
mission: "farm",
label: "Farm",
color: "#86efac",
position: [12, 0, -12],
},
] as const satisfies readonly {
mission: "ebike" | "pylone" | "ferme";
mission: "ebike" | "pylon" | "farm";
label: string;
color: string;
position: Vector3Tuple;