refactor: clean map gameplay architecture
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@@ -31,19 +31,19 @@ export const TEST_SCENE_REPAIR_ZONES = [
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position: [-12, 0, -12],
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},
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{
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mission: "pylone",
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label: "Pylone",
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mission: "pylon",
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label: "Pylon",
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color: "#facc15",
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position: [0, 0, -12],
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},
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{
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mission: "ferme",
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mission: "farm",
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label: "Farm",
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color: "#86efac",
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position: [12, 0, -12],
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},
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] as const satisfies readonly {
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mission: "ebike" | "pylone" | "ferme";
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mission: "ebike" | "pylon" | "farm";
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label: string;
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color: string;
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position: Vector3Tuple;
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