refactor: clean map gameplay architecture
This commit is contained in:
@@ -1,21 +1,36 @@
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import type { Vector3Tuple } from "@/types/three/three";
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import type { RepairMissionId } from "@/types/gameplay/repairMission";
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export interface RepairMissionTriggerConfig {
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mission: RepairMissionId;
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label: string;
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radius: number;
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}
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export const EBIKE_REPAIR_POSITION = [
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42.2399, 4.5484, 34.6468,
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] as const satisfies Vector3Tuple;
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const REPAIR_MISSION_POSITIONS = {
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ebike: EBIKE_REPAIR_POSITION,
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pylone: [64, 0, -66],
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ferme: [-24, 0, 42],
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pylon: [64, 0, -66],
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farm: [-24, 0, 42],
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} as const satisfies Record<RepairMissionId, Vector3Tuple>;
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export const REPAIR_MISSION_POSITION_ENTRIES = [
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{ mission: "ebike", position: REPAIR_MISSION_POSITIONS.ebike },
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{ mission: "pylone", position: REPAIR_MISSION_POSITIONS.pylone },
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{ mission: "ferme", position: REPAIR_MISSION_POSITIONS.ferme },
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] as const satisfies readonly {
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export const REPAIR_MISSION_TRIGGERS = [
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{
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mission: "ebike",
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label: "Réparer l'e-bike",
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radius: 4,
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},
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] as const satisfies readonly RepairMissionTriggerConfig[];
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export const REPAIR_MISSION_POSITION_ENTRIES = Object.entries(
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REPAIR_MISSION_POSITIONS,
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).map(([mission, position]) => ({
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mission: mission as RepairMissionId,
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position,
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})) satisfies readonly {
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mission: RepairMissionId;
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position: Vector3Tuple;
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}[];
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@@ -0,0 +1,69 @@
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import type {
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MissionStep,
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RepairMissionId,
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} from "@/types/gameplay/repairMission";
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const REPAIR_MISSION_IDS = ["ebike", "pylon", "farm"] as const;
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const REPAIR_MISSION_ID_VALUES: ReadonlySet<string> = new Set(
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REPAIR_MISSION_IDS,
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);
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export const MISSION_STEPS = [
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"locked",
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"waiting",
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"inspected",
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"fragmented",
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"scanning",
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"repairing",
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"reassembling",
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"done",
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] as const satisfies readonly MissionStep[];
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const MISSION_STEP_VALUES: ReadonlySet<string> = new Set(MISSION_STEPS);
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export function isRepairMissionId(value: string): value is RepairMissionId {
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return REPAIR_MISSION_ID_VALUES.has(value);
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}
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export function isMissionStep(value: string): value is MissionStep {
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return MISSION_STEP_VALUES.has(value);
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}
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export function getNextMissionStep(step: MissionStep): MissionStep {
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switch (step) {
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case "locked":
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return "waiting";
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case "waiting":
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return "inspected";
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case "inspected":
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return "fragmented";
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case "fragmented":
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return "scanning";
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case "scanning":
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return "repairing";
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case "repairing":
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return "reassembling";
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case "reassembling":
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case "done":
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return "done";
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}
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}
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export function getPreviousMissionStep(step: MissionStep): MissionStep {
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switch (step) {
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case "locked":
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case "waiting":
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return "locked";
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case "inspected":
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return "waiting";
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case "fragmented":
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return "inspected";
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case "scanning":
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return "fragmented";
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case "repairing":
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return "scanning";
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case "reassembling":
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return "repairing";
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case "done":
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return "reassembling";
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}
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}
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@@ -53,8 +53,8 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
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},
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],
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},
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pylone: {
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id: "pylone",
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pylon: {
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id: "pylon",
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label: "Power pylon",
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description:
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"Restore the pylon lamp relay and damaged panel before reconnecting the grid",
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@@ -64,17 +64,17 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
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brokenUiPath: REPAIR_BROKEN_UI_PATH,
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case: DEFAULT_REPAIR_CASE,
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reassemblySeconds: 1.8,
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requiredReplacementPartId: "pylone-grid-relay-replacement",
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requiredReplacementPartId: "pylon-grid-relay-replacement",
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scanPartSeconds: 1.4,
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brokenParts: [
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{
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id: "pylone-grid-relay",
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id: "pylon-grid-relay",
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label: "Grid relay",
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nodeName: "lampe",
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caseSlotName: "placeholder_1",
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},
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{
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id: "pylone-damaged-panel",
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id: "pylon-damaged-panel",
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label: "Damaged solar panel",
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nodeName: "panneau2",
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caseSlotName: "placeholder_2",
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@@ -82,24 +82,24 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
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],
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replacementParts: [
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{
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id: "pylone-grid-relay-replacement",
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id: "pylon-grid-relay-replacement",
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label: "Replacement grid relay",
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modelPath: "/models/pylone/model.gltf",
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},
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{
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id: "pylone-stone-distractor",
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id: "pylon-stone-distractor",
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label: "Stone counterweight",
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modelPath: "/models/galet/model.gltf",
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},
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{
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id: "pylone-cooling-distractor",
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id: "pylon-cooling-distractor",
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label: "Cooling core",
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modelPath: "/models/refroidisseur/model.gltf",
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},
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],
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},
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ferme: {
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id: "ferme",
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farm: {
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id: "farm",
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label: "Vertical farm",
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description:
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"Stabilize the irrigation loop and humidity sensor before restarting the farm",
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@@ -109,33 +109,33 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
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brokenUiPath: REPAIR_BROKEN_UI_PATH,
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case: DEFAULT_REPAIR_CASE,
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reassemblySeconds: 1.2,
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requiredReplacementPartId: "ferme-irrigation-pump-replacement",
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requiredReplacementPartId: "farm-irrigation-pump-replacement",
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scanPartSeconds: 0.9,
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brokenParts: [
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{
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id: "ferme-irrigation-pump",
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id: "farm-irrigation-pump",
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label: "Irrigation pump",
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caseSlotName: "placeholder_1",
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},
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{
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id: "ferme-humidity-sensor",
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id: "farm-humidity-sensor",
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label: "Humidity sensor",
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caseSlotName: "placeholder_2",
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},
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],
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replacementParts: [
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{
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id: "ferme-irrigation-pump-replacement",
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id: "farm-irrigation-pump-replacement",
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label: "Replacement irrigation pump",
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modelPath: "/models/fermeverticale/model.gltf",
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},
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{
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id: "ferme-tree-distractor",
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id: "farm-tree-distractor",
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label: "Tree sensor",
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modelPath: "/models/sapin/model.gltf",
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},
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{
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id: "ferme-radio-distractor",
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id: "farm-radio-distractor",
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label: "Radio module",
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modelPath: "/models/talkie/model.gltf",
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},
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