refactor: clean map gameplay architecture

This commit is contained in:
tom-boullay
2026-05-28 11:15:45 +02:00
parent d9cf87d2d6
commit 1a91b1d7ae
69 changed files with 791 additions and 1112 deletions
+22 -7
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@@ -1,21 +1,36 @@
import type { Vector3Tuple } from "@/types/three/three";
import type { RepairMissionId } from "@/types/gameplay/repairMission";
export interface RepairMissionTriggerConfig {
mission: RepairMissionId;
label: string;
radius: number;
}
export const EBIKE_REPAIR_POSITION = [
42.2399, 4.5484, 34.6468,
] as const satisfies Vector3Tuple;
const REPAIR_MISSION_POSITIONS = {
ebike: EBIKE_REPAIR_POSITION,
pylone: [64, 0, -66],
ferme: [-24, 0, 42],
pylon: [64, 0, -66],
farm: [-24, 0, 42],
} as const satisfies Record<RepairMissionId, Vector3Tuple>;
export const REPAIR_MISSION_POSITION_ENTRIES = [
{ mission: "ebike", position: REPAIR_MISSION_POSITIONS.ebike },
{ mission: "pylone", position: REPAIR_MISSION_POSITIONS.pylone },
{ mission: "ferme", position: REPAIR_MISSION_POSITIONS.ferme },
] as const satisfies readonly {
export const REPAIR_MISSION_TRIGGERS = [
{
mission: "ebike",
label: "Réparer l'e-bike",
radius: 4,
},
] as const satisfies readonly RepairMissionTriggerConfig[];
export const REPAIR_MISSION_POSITION_ENTRIES = Object.entries(
REPAIR_MISSION_POSITIONS,
).map(([mission, position]) => ({
mission: mission as RepairMissionId,
position,
})) satisfies readonly {
mission: RepairMissionId;
position: Vector3Tuple;
}[];
+69
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@@ -0,0 +1,69 @@
import type {
MissionStep,
RepairMissionId,
} from "@/types/gameplay/repairMission";
const REPAIR_MISSION_IDS = ["ebike", "pylon", "farm"] as const;
const REPAIR_MISSION_ID_VALUES: ReadonlySet<string> = new Set(
REPAIR_MISSION_IDS,
);
export const MISSION_STEPS = [
"locked",
"waiting",
"inspected",
"fragmented",
"scanning",
"repairing",
"reassembling",
"done",
] as const satisfies readonly MissionStep[];
const MISSION_STEP_VALUES: ReadonlySet<string> = new Set(MISSION_STEPS);
export function isRepairMissionId(value: string): value is RepairMissionId {
return REPAIR_MISSION_ID_VALUES.has(value);
}
export function isMissionStep(value: string): value is MissionStep {
return MISSION_STEP_VALUES.has(value);
}
export function getNextMissionStep(step: MissionStep): MissionStep {
switch (step) {
case "locked":
return "waiting";
case "waiting":
return "inspected";
case "inspected":
return "fragmented";
case "fragmented":
return "scanning";
case "scanning":
return "repairing";
case "repairing":
return "reassembling";
case "reassembling":
case "done":
return "done";
}
}
export function getPreviousMissionStep(step: MissionStep): MissionStep {
switch (step) {
case "locked":
case "waiting":
return "locked";
case "inspected":
return "waiting";
case "fragmented":
return "inspected";
case "scanning":
return "fragmented";
case "repairing":
return "scanning";
case "reassembling":
return "repairing";
case "done":
return "reassembling";
}
}
+16 -16
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@@ -53,8 +53,8 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
},
],
},
pylone: {
id: "pylone",
pylon: {
id: "pylon",
label: "Power pylon",
description:
"Restore the pylon lamp relay and damaged panel before reconnecting the grid",
@@ -64,17 +64,17 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
brokenUiPath: REPAIR_BROKEN_UI_PATH,
case: DEFAULT_REPAIR_CASE,
reassemblySeconds: 1.8,
requiredReplacementPartId: "pylone-grid-relay-replacement",
requiredReplacementPartId: "pylon-grid-relay-replacement",
scanPartSeconds: 1.4,
brokenParts: [
{
id: "pylone-grid-relay",
id: "pylon-grid-relay",
label: "Grid relay",
nodeName: "lampe",
caseSlotName: "placeholder_1",
},
{
id: "pylone-damaged-panel",
id: "pylon-damaged-panel",
label: "Damaged solar panel",
nodeName: "panneau2",
caseSlotName: "placeholder_2",
@@ -82,24 +82,24 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
],
replacementParts: [
{
id: "pylone-grid-relay-replacement",
id: "pylon-grid-relay-replacement",
label: "Replacement grid relay",
modelPath: "/models/pylone/model.gltf",
},
{
id: "pylone-stone-distractor",
id: "pylon-stone-distractor",
label: "Stone counterweight",
modelPath: "/models/galet/model.gltf",
},
{
id: "pylone-cooling-distractor",
id: "pylon-cooling-distractor",
label: "Cooling core",
modelPath: "/models/refroidisseur/model.gltf",
},
],
},
ferme: {
id: "ferme",
farm: {
id: "farm",
label: "Vertical farm",
description:
"Stabilize the irrigation loop and humidity sensor before restarting the farm",
@@ -109,33 +109,33 @@ export const REPAIR_MISSIONS: Record<RepairMissionId, RepairMissionConfig> = {
brokenUiPath: REPAIR_BROKEN_UI_PATH,
case: DEFAULT_REPAIR_CASE,
reassemblySeconds: 1.2,
requiredReplacementPartId: "ferme-irrigation-pump-replacement",
requiredReplacementPartId: "farm-irrigation-pump-replacement",
scanPartSeconds: 0.9,
brokenParts: [
{
id: "ferme-irrigation-pump",
id: "farm-irrigation-pump",
label: "Irrigation pump",
caseSlotName: "placeholder_1",
},
{
id: "ferme-humidity-sensor",
id: "farm-humidity-sensor",
label: "Humidity sensor",
caseSlotName: "placeholder_2",
},
],
replacementParts: [
{
id: "ferme-irrigation-pump-replacement",
id: "farm-irrigation-pump-replacement",
label: "Replacement irrigation pump",
modelPath: "/models/fermeverticale/model.gltf",
},
{
id: "ferme-tree-distractor",
id: "farm-tree-distractor",
label: "Tree sensor",
modelPath: "/models/sapin/model.gltf",
},
{
id: "ferme-radio-distractor",
id: "farm-radio-distractor",
label: "Radio module",
modelPath: "/models/talkie/model.gltf",
},