refactor: clean map gameplay architecture

This commit is contained in:
tom-boullay
2026-05-28 11:15:45 +02:00
parent d9cf87d2d6
commit 1a91b1d7ae
69 changed files with 791 additions and 1112 deletions
@@ -6,10 +6,10 @@ export function useRepairMovementLocked(): boolean {
switch (state.mainState) {
case "ebike":
return isRepairMovementLocked(state.ebike.currentStep);
case "pylone":
return isRepairMovementLocked(state.pylone.currentStep);
case "ferme":
return isRepairMovementLocked(state.ferme.currentStep);
case "pylon":
return isRepairMovementLocked(state.pylon.currentStep);
case "farm":
return isRepairMovementLocked(state.farm.currentStep);
case "intro":
case "outro":
return false;
@@ -23,6 +23,7 @@ function isRepairMovementLocked(step: MissionStep): boolean {
step === "fragmented" ||
step === "scanning" ||
step === "repairing" ||
step === "reassembling"
step === "reassembling" ||
step === "done"
);
}