refactor: clean map gameplay architecture
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@@ -5,8 +5,8 @@ import {
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HAND_TRACKING_JPEG_QUALITY,
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HAND_TRACKING_RESPONSE_TIMEOUT_MS,
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HAND_TRACKING_TARGET_FPS,
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getHandTrackingWsUrl,
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} from "@/data/handTrackingConfig";
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import { getHandTrackingWsUrl } from "@/utils/handTracking/handTrackingEndpoint";
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import {
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INITIAL_HAND_TRACKING_SNAPSHOT,
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getCameraStreamWithTimeout,
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