refactor: clean map gameplay architecture
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@@ -6,6 +6,7 @@ import { EditorScene } from "@/components/editor/scene/EditorScene";
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import type { EditorCinematicPreviewRequest } from "@/components/editor/scene/EditorScene";
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import { SceneLoadingOverlay } from "@/components/ui/SceneLoadingOverlay";
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import { Subtitles } from "@/components/ui/Subtitles";
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import { INITIAL_SCENE_LOADING_STATE } from "@/data/world/sceneLoadingConfig";
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import { useEditorHistory } from "@/hooks/editor/useEditorHistory";
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import type { CinematicDefinition } from "@/types/cinematics/cinematics";
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import { useEditorSceneData } from "@/hooks/editor/useEditorSceneData";
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@@ -16,7 +17,6 @@ import type {
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TransformMode,
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} from "@/types/editor/editor";
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import {
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INITIAL_SCENE_LOADING_STATE,
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type SceneLoadingChangeHandler,
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type SceneLoadingState,
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} from "@/types/world/sceneLoading";
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