refactor: clean map gameplay architecture
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@@ -28,10 +28,10 @@ export function HandTrackingProvider({
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switch (state.mainState) {
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case "ebike":
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return REPAIR_HAND_TRACKING_STEPS.has(state.ebike.currentStep);
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case "pylone":
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return REPAIR_HAND_TRACKING_STEPS.has(state.pylone.currentStep);
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case "ferme":
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return REPAIR_HAND_TRACKING_STEPS.has(state.ferme.currentStep);
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case "pylon":
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return REPAIR_HAND_TRACKING_STEPS.has(state.pylon.currentStep);
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case "farm":
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return REPAIR_HAND_TRACKING_STEPS.has(state.farm.currentStep);
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case "intro":
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case "outro":
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return false;
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