refactor: clean map gameplay architecture
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@@ -1,5 +1,5 @@
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import type { MapNode } from "@/types/map/mapScene";
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import { isInstancedMapNodeName } from "@/data/world/mapInstancingConfig";
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import { isInstancedMapNodeName } from "@/utils/map/isInstancedMapNodeName";
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const MAP_STRUCTURE_NODE_NAMES = new Set(["Scene", "blocking", "terrain"]);
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const RUNTIME_VEGETATION_NODE_NAMES = new Set([
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