refactor: clean map gameplay architecture

This commit is contained in:
tom-boullay
2026-05-28 11:15:45 +02:00
parent d9cf87d2d6
commit 1a91b1d7ae
69 changed files with 791 additions and 1112 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
import type { MapNode } from "@/types/map/mapScene";
import { isInstancedMapNodeName } from "@/data/world/mapInstancingConfig";
import { isInstancedMapNodeName } from "@/utils/map/isInstancedMapNodeName";
const MAP_STRUCTURE_NODE_NAMES = new Set(["Scene", "blocking", "terrain"]);
const RUNTIME_VEGETATION_NODE_NAMES = new Set([