refactor: clean map gameplay architecture
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@@ -2,7 +2,7 @@ import { Suspense, useMemo, useRef } from "react";
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import * as THREE from "three";
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import { useFrame } from "@react-three/fiber";
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import { CLOUD_CONFIG } from "@/data/world/cloudConfig";
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import { getWindVector } from "@/data/world/windConfig";
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import { getWindVector } from "@/utils/world/windVector";
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import { useDynamicClouds } from "@/hooks/world/useGraphicsSettings";
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import { useCloudSettings } from "@/hooks/world/useCloudSettings";
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import { useWind } from "@/hooks/world/useWind";
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