refactor: clean map gameplay architecture
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@@ -6,7 +6,7 @@ import type { TerrainSurfaceBounds } from "@/types/world/terrainSurface";
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import type { Vector3Tuple } from "@/types/three/three";
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import { logger } from "@/utils/core/Logger";
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import { getMapNodesByName } from "@/utils/map/loadMapSceneData";
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import { GRASS_CONFIG } from "@/world/grass/grassConfig";
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import { GRASS_CONFIG } from "@/data/world/grassConfig";
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const RAYCAST_Y = 500;
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const RAYCAST_FAR = 1000;
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