refactor: clean map gameplay architecture

This commit is contained in:
tom-boullay
2026-05-28 11:15:45 +02:00
parent d9cf87d2d6
commit 1a91b1d7ae
69 changed files with 791 additions and 1112 deletions
+1 -1
View File
@@ -6,7 +6,7 @@ import type { TerrainSurfaceBounds } from "@/types/world/terrainSurface";
import type { Vector3Tuple } from "@/types/three/three";
import { logger } from "@/utils/core/Logger";
import { getMapNodesByName } from "@/utils/map/loadMapSceneData";
import { GRASS_CONFIG } from "@/world/grass/grassConfig";
import { GRASS_CONFIG } from "@/data/world/grassConfig";
const RAYCAST_Y = 500;
const RAYCAST_FAR = 1000;