refactor: clean map gameplay architecture
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@@ -1,10 +0,0 @@
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const GENERATED_MAP_MODEL_NAMES = new Set([
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"ecole",
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"fermeverticale",
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"generateur",
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"lafabrik",
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]);
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export function isGeneratedMapModelName(name: string): boolean {
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return GENERATED_MAP_MODEL_NAMES.has(name);
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}
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