refactor: clean map gameplay architecture
This commit is contained in:
@@ -2,7 +2,7 @@ import { useMemo, useRef } from "react";
|
||||
import * as THREE from "three";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { FOG_CONFIG } from "@/data/world/fogConfig";
|
||||
import { getWindVector } from "@/data/world/windConfig";
|
||||
import { getWindVector } from "@/utils/world/windVector";
|
||||
import { WATER_SHADER_CONFIG } from "@/data/world/waterConfig";
|
||||
import type { WaterSurfaceConfig } from "@/data/world/waterConfig";
|
||||
import { useWind } from "@/hooks/world/useWind";
|
||||
|
||||
Reference in New Issue
Block a user