refactor: clean map gameplay architecture

This commit is contained in:
tom-boullay
2026-05-28 11:15:45 +02:00
parent d9cf87d2d6
commit 1a91b1d7ae
69 changed files with 791 additions and 1112 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ import { useMemo, useRef } from "react";
import * as THREE from "three";
import { useFrame, useThree } from "@react-three/fiber";
import { FOG_CONFIG } from "@/data/world/fogConfig";
import { getWindVector } from "@/data/world/windConfig";
import { getWindVector } from "@/utils/world/windVector";
import { WATER_SHADER_CONFIG } from "@/data/world/waterConfig";
import type { WaterSurfaceConfig } from "@/data/world/waterConfig";
import { useWind } from "@/hooks/world/useWind";