feat: add gallery lighting controls

This commit is contained in:
Tom Boullay
2026-05-25 17:57:51 +02:00
parent d7351e5f37
commit 1b2241df49
3 changed files with 251 additions and 6 deletions
+142 -5
View File
@@ -19,27 +19,53 @@ import {
ArrowLeft,
ArrowRight,
CheckCircle2,
SlidersHorizontal,
TriangleAlert,
} from "lucide-react";
import * as THREE from "three";
import { SkyModel } from "@/components/three/world/SkyModel";
import { galleryModels, type GalleryModel } from "@/data/galleryModels";
import {
AMBIENT_LIGHT_COLOR,
LIGHTING_DEFAULTS,
SUN_LIGHT_COLOR,
} from "@/data/world/lightingConfig";
import {
GAME_SCENE_FALLBACK_SKY_MODEL_PATH,
GAME_SCENE_FALLBACK_SKY_MODEL_SCALE,
GAME_SCENE_SKY_MODEL_PATH,
GAME_SCENE_SKY_MODEL_SCALE,
} from "@/data/world/environmentConfig";
import { Lighting } from "@/world/Lighting";
interface GalleryModelProps {
model: GalleryModel;
}
interface GallerySceneProps extends GalleryModelProps {
lighting: GalleryLightingConfig;
onTextureDiagnosticReady: (diagnostic: TextureDiagnostic) => void;
}
interface GalleryModelPreviewProps extends GalleryModelProps {
onTextureDiagnosticReady: (diagnostic: TextureDiagnostic) => void;
}
interface GalleryLightingConfig {
ambientIntensity: number;
sunIntensity: number;
sunX: number;
sunY: number;
sunZ: number;
}
interface GalleryLightControl {
key: keyof GalleryLightingConfig;
label: string;
min: number;
max: number;
step: number;
}
interface TextureDiagnostic {
modelId: string | null;
status: "loading" | "ok" | "warning";
@@ -71,6 +97,14 @@ const LOADING_TEXTURE_DIAGNOSTIC: TextureDiagnostic = {
summary: "Analyse des textures...",
};
const GALLERY_LIGHT_CONTROLS: GalleryLightControl[] = [
{ key: "ambientIntensity", label: "Ambiance", min: 0, max: 5, step: 0.1 },
{ key: "sunIntensity", label: "Soleil", min: 0, max: 8, step: 0.1 },
{ key: "sunX", label: "Soleil X", min: -100, max: 100, step: 1 },
{ key: "sunY", label: "Soleil Y", min: -100, max: 150, step: 1 },
{ key: "sunZ", label: "Soleil Z", min: -100, max: 100, step: 1 },
];
class GalleryViewerErrorBoundary extends Component<
GalleryViewerErrorBoundaryProps,
GalleryViewerErrorBoundaryState
@@ -106,7 +140,7 @@ class GalleryViewerErrorBoundary extends Component<
function GalleryModelPreview({
model,
onTextureDiagnosticReady,
}: GallerySceneProps): React.JSX.Element {
}: GalleryModelPreviewProps): React.JSX.Element {
const groupRef = useRef<THREE.Group>(null);
const { animations, scene } = useGLTF(model.path);
const modelScene = useMemo(() => scene.clone(true), [scene]);
@@ -140,6 +174,7 @@ function GalleryModelPreview({
}
function GalleryScene({
lighting,
model,
onTextureDiagnosticReady,
}: GallerySceneProps): React.JSX.Element {
@@ -153,7 +188,7 @@ function GalleryScene({
scale={GAME_SCENE_SKY_MODEL_SCALE}
unlit
/>
<Lighting />
<GalleryLighting lighting={lighting} />
<Bounds fit clip observe margin={1.35}>
<Center>
<GalleryModelPreview
@@ -167,8 +202,28 @@ function GalleryScene({
enableDamping
autoRotate
autoRotateSpeed={0.5}
minPolarAngle={Math.PI * 0.18}
maxPolarAngle={Math.PI * 0.48}
minPolarAngle={0}
maxPolarAngle={Math.PI}
/>
</>
);
}
function GalleryLighting({
lighting,
}: {
lighting: GalleryLightingConfig;
}): React.JSX.Element {
return (
<>
<ambientLight
intensity={lighting.ambientIntensity}
color={AMBIENT_LIGHT_COLOR}
/>
<directionalLight
position={[lighting.sunX, lighting.sunY, lighting.sunZ]}
intensity={lighting.sunIntensity}
color={SUN_LIGHT_COLOR}
/>
</>
);
@@ -192,6 +247,62 @@ function TextureStatusBadge({
);
}
function GalleryLightingPanel({
lighting,
onChange,
onReset,
onToggle,
open,
}: {
lighting: GalleryLightingConfig;
onChange: (key: keyof GalleryLightingConfig, value: number) => void;
onReset: () => void;
onToggle: () => void;
open: boolean;
}): React.JSX.Element {
return (
<aside className={`gallery-light-panel ${open ? "is-open" : ""}`}>
<button
type="button"
className="gallery-light-panel-toggle"
onClick={onToggle}
aria-expanded={open}
aria-label={
open ? "Fermer les réglages lumière" : "Ouvrir les réglages lumière"
}
>
<SlidersHorizontal aria-hidden="true" size={18} strokeWidth={1.8} />
</button>
<div className="gallery-light-panel-content" aria-hidden={!open}>
<header>
<span>LIGHTS</span>
<button type="button" onClick={onReset}>
Reset
</button>
</header>
{GALLERY_LIGHT_CONTROLS.map((control) => (
<label key={control.key} className="gallery-light-control">
<span>
{control.label}
<strong>{lighting[control.key].toFixed(1)}</strong>
</span>
<input
type="range"
min={control.min}
max={control.max}
step={control.step}
value={lighting[control.key]}
onChange={(event) =>
onChange(control.key, Number(event.currentTarget.value))
}
/>
</label>
))}
</div>
</aside>
);
}
function getTextureDiagnostic(
modelId: string,
modelScene: THREE.Object3D,
@@ -247,6 +358,10 @@ function getTextureDiagnostic(
export function GalleryPage(): React.JSX.Element {
const [activeModelIndex, setActiveModelIndex] = useState(0);
const [lightPanelOpen, setLightPanelOpen] = useState(false);
const [lighting, setLighting] = useState<GalleryLightingConfig>({
...LIGHTING_DEFAULTS,
});
const [textureDiagnostic, setTextureDiagnostic] = useState<TextureDiagnostic>(
LOADING_TEXTURE_DIAGNOSTIC,
);
@@ -269,6 +384,20 @@ export function GalleryPage(): React.JSX.Element {
);
};
const handleLightChange = (
key: keyof GalleryLightingConfig,
value: number,
): void => {
setLighting((currentLighting) => ({
...currentLighting,
[key]: value,
}));
};
const resetLighting = (): void => {
setLighting({ ...LIGHTING_DEFAULTS });
};
return (
<main className="gallery-page">
<h1 className="gallery-title">GALERIE</h1>
@@ -278,6 +407,7 @@ export function GalleryPage(): React.JSX.Element {
<Canvas camera={{ position: [3.5, 2.4, 4.5], fov: 45 }} dpr={[1, 2]}>
<Suspense fallback={null}>
<GalleryScene
lighting={lighting}
model={activeModel}
onTextureDiagnosticReady={setTextureDiagnostic}
/>
@@ -310,6 +440,13 @@ export function GalleryPage(): React.JSX.Element {
</nav>
<TextureStatusBadge diagnostic={activeTextureDiagnostic} />
<GalleryLightingPanel
lighting={lighting}
onChange={handleLightChange}
onReset={resetLighting}
onToggle={() => setLightPanelOpen((open) => !open)}
open={lightPanelOpen}
/>
</main>
);
}