update flow

This commit is contained in:
math-pixel
2026-05-11 11:03:01 +02:00
parent 41f7b2ad19
commit 1b7813a5bb
11 changed files with 415 additions and 6 deletions
+57
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import { useEffect, useRef, useState } from "react";
import { GameStepManager } from "@/stateManager/GameStepManager";
import { AudioManager } from "@/stateManager/AudioManager";
import { AUDIO_PATHS } from "@/data/audioConfig";
export function GameFlow(): null {
const manager = GameStepManager.getInstance();
const hasInitialized = useRef(false);
const [step, setStep] = useState(manager.getStep());
useEffect(() => {
const unsubscribe = manager.subscribe(() => {
setStep(manager.getStep());
});
return unsubscribe;
}, [manager]);
useEffect(() => {
console.log("[GameFlow] Current step:", step);
if (!hasInitialized.current && step === "intro") {
hasInitialized.current = true;
console.log("[GameFlow] Transition to start-intro");
manager.transitionTo("start-intro");
}
}, [step, manager]);
useEffect(() => {
console.log("[GameFlow] useEffect triggered, step:", step);
if (step === "start-intro") {
console.log("[GameFlow] Playing intro audio");
const audio = AudioManager.getInstance();
audio.playSoundWithCallback(AUDIO_PATHS.intro, 0.5, () => {
console.log("[GameFlow] Intro audio ended, transition to naming");
manager.transitionTo("naming");
});
return () => {};
}
if (step === "bienvenue") {
console.log("[GameFlow] Playing bienvenue audio");
const audio = AudioManager.getInstance();
audio.playSoundWithCallback(AUDIO_PATHS.bienvenue, 0.5, () => {
console.log("[GameFlow] Bienvenue audio ended, enable movement");
manager.setCanMove(true);
manager.transitionTo("star-move");
});
return () => {};
}
return undefined;
}, [step, manager]);
return null;
}
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import { useState } from "react";
import { useGameStep } from "@/hooks/useGameStep";
export function IntroUI(): React.JSX.Element | null {
const { step, setPlayerName, transitionTo } = useGameStep();
const [inputValue, setInputValue] = useState("");
if (step !== "naming") return null;
const handleSubmit = (): void => {
if (inputValue.trim() === "") return;
console.log("[IntroUI] Submitting, name:", inputValue.trim());
setPlayerName(inputValue.trim());
console.log("[IntroUI] Calling transitionTo('bienvenue')");
transitionTo("bienvenue");
console.log("[IntroUI] After transitionTo, step should be:", step);
};
const handleKeyDown = (e: React.KeyboardEvent): void => {
if (e.key === "Enter") {
handleSubmit();
}
};
return (
<div
style={{
position: "fixed",
top: 0,
left: 0,
width: "100%",
height: "100%",
display: "flex",
alignItems: "center",
justifyContent: "center",
backgroundColor: "rgba(0, 0, 0, 0.7)",
zIndex: 1000,
}}
>
<div
style={{
backgroundColor: "#1a1a1a",
padding: "2rem",
borderRadius: "12px",
display: "flex",
flexDirection: "column",
gap: "1.5rem",
minWidth: "300px",
}}
>
<h2
style={{
color: "#fff",
margin: 0,
fontSize: "1.5rem",
textAlign: "center",
}}
>
Quel est votre prénom ?
</h2>
<input
type="text"
value={inputValue}
onChange={(e) => setInputValue(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="Votre prénom"
autoFocus
style={{
padding: "0.75rem",
fontSize: "1rem",
borderRadius: "6px",
border: "1px solid #444",
backgroundColor: "#2a2a2a",
color: "#fff",
outline: "none",
}}
/>
<button
onClick={handleSubmit}
disabled={inputValue.trim() === ""}
style={{
padding: "0.75rem",
fontSize: "1rem",
borderRadius: "6px",
border: "none",
backgroundColor: inputValue.trim() ? "#4a9" : "#444",
color: "#fff",
cursor: inputValue.trim() ? "pointer" : "not-allowed",
transition: "background-color 0.2s",
}}
>
Valider
</button>
</div>
</div>
);
}
export function BienvenueDisplay(): React.JSX.Element | null {
const { step, playerName } = useGameStep();
if (step !== "bienvenue") return null;
return (
<div
style={{
position: "fixed",
top: "20%",
left: "50%",
transform: "translateX(-50%)",
backgroundColor: "rgba(0, 0, 0, 0.8)",
padding: "1rem 2rem",
borderRadius: "8px",
zIndex: 100,
}}
>
<p
style={{
color: "#fff",
margin: 0,
fontSize: "1.25rem",
}}
>
Bienvenue {playerName} !
</p>
</div>
);
}