add: world config (wind, graphics, terrain, fog)

This commit is contained in:
Tom Boullay
2026-05-13 15:00:13 +02:00
parent 23cab2da5e
commit 1d3aa1c9f2
8 changed files with 323 additions and 1 deletions
+1 -1
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@@ -1,5 +1,5 @@
export const GAME_SCENE_SKY_MODEL_PATH = "/models/skybox/skybox.gltf";
export const GAME_SCENE_FALLBACK_SKY_MODEL_PATH = "/models/sky/model.glb";
export const GAME_SCENE_SKY_MODEL_SCALE = 300;
export const GAME_SCENE_SKY_MODEL_SCALE = 100;
export const GAME_SCENE_FALLBACK_SKY_MODEL_SCALE = 1;
export const PHYSICS_SCENE_BACKGROUND_COLOR = "#0b1018";
+18
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import { TERRAIN_COLORS } from "@/data/world/terrainConfig";
export const FOG_CONFIG = {
enabled: true,
color: "#c8dbbe",
near: 50,
far: 70,
};
export const CHUNK_CONFIG = {
enabled: true,
chunkSize: 40,
loadRadius: 70,
unloadRadius: 80,
updateInterval: 500,
};
export const GROUND_PLANE_COLOR = TERRAIN_COLORS.grass1.hex;
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export const GRAPHICS_DEFAULTS = {
dynamicGrass: true,
dynamicTrees: true,
dynamicClouds: true,
shadowsEnabled: true,
grassDensity: 1.0,
};
export const GRAPHICS_BOUNDS = {
grassDensity: { min: 0.1, max: 2.0, step: 0.1 },
};
export type GraphicsState = typeof GRAPHICS_DEFAULTS;
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export const TERRAIN_COLORS = {
grass1: {
hex: "#84C66B",
rgb: [132, 198, 107] as const,
type: "grass" as const,
grassTipColor: "#84C66B",
},
grass2: {
hex: "#67B058",
rgb: [103, 176, 88] as const,
type: "grass" as const,
grassTipColor: "#67B058",
},
grass3: {
hex: "#A3CA5B",
rgb: [163, 202, 91] as const,
type: "grass" as const,
grassTipColor: "#A3CA5B",
},
potager: {
hex: "#342420",
rgb: [52, 36, 32] as const,
type: "tile" as const,
tileModel: "/models/potager/potager.gltf",
tileSize: 1,
},
terre: {
hex: "#513E2C",
rgb: [81, 62, 44] as const,
type: "none" as const,
},
chemin: {
hex: "#F5D896",
rgb: [245, 216, 150] as const,
type: "tile" as const,
tileModel: "/models/chemins/model.gltf",
tileSize: 1,
},
eau: {
hex: "#91DAF5",
rgb: [145, 218, 245] as const,
type: "water" as const,
},
cailloux: {
hex: "#B6D3DE",
rgb: [182, 211, 222] as const,
type: "none" as const,
},
} as const;
export type TerrainColorKey = keyof typeof TERRAIN_COLORS;
export type TerrainType = "grass" | "tile" | "water" | "none";
export const GRASS_BASE_COLOR = "#1a3a1a";
export const COLOR_TOLERANCE = 15;
export function colorMatchesTerrain(
r: number,
g: number,
b: number,
targetRgb: readonly [number, number, number],
tolerance: number = COLOR_TOLERANCE,
): boolean {
return (
Math.abs(r - targetRgb[0]) <= tolerance &&
Math.abs(g - targetRgb[1]) <= tolerance &&
Math.abs(b - targetRgb[2]) <= tolerance
);
}
export function getTerrainTypeFromColor(
r: number,
g: number,
b: number,
): TerrainColorKey | null {
for (const [key, config] of Object.entries(TERRAIN_COLORS)) {
if (colorMatchesTerrain(r, g, b, config.rgb)) {
return key as TerrainColorKey;
}
}
return null;
}
export function isGrassZone(r: number, g: number, b: number): boolean {
return (
colorMatchesTerrain(r, g, b, TERRAIN_COLORS.grass1.rgb) ||
colorMatchesTerrain(r, g, b, TERRAIN_COLORS.grass2.rgb) ||
colorMatchesTerrain(r, g, b, TERRAIN_COLORS.grass3.rgb)
);
}
export function getGrassTipColor(
r: number,
g: number,
b: number,
): string | null {
if (colorMatchesTerrain(r, g, b, TERRAIN_COLORS.grass1.rgb)) {
return TERRAIN_COLORS.grass1.grassTipColor;
}
if (colorMatchesTerrain(r, g, b, TERRAIN_COLORS.grass2.rgb)) {
return TERRAIN_COLORS.grass2.grassTipColor;
}
if (colorMatchesTerrain(r, g, b, TERRAIN_COLORS.grass3.rgb)) {
return TERRAIN_COLORS.grass3.grassTipColor;
}
return null;
}
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export const WIND_DEFAULTS = {
speed: 0.3,
direction: Math.PI * 0.25,
strength: 1.0,
noiseScale: 0.9,
};
export const WIND_BOUNDS = {
speed: { min: 0, max: 2, step: 0.1 },
direction: { min: -Math.PI, max: Math.PI, step: 0.1 },
strength: { min: 0, max: 3, step: 0.1 },
noiseScale: { min: 0.1, max: 5, step: 0.1 },
};
export type WindState = typeof WIND_DEFAULTS;
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import { useWorldSettingsStore } from "@/managers/stores/useWorldSettingsStore";
import type { GraphicsState } from "@/data/world/graphicsConfig";
export function useGraphicsSettings(): GraphicsState {
return useWorldSettingsStore((state) => state.graphics);
}
export function useSetGraphicsSettings(): (
graphics: Partial<GraphicsState>
) => void {
return useWorldSettingsStore((state) => state.setGraphics);
}
export function useDynamicGrass(): boolean {
return useWorldSettingsStore((state) => state.graphics.dynamicGrass);
}
export function useDynamicTrees(): boolean {
return useWorldSettingsStore((state) => state.graphics.dynamicTrees);
}
export function useDynamicClouds(): boolean {
return useWorldSettingsStore((state) => state.graphics.dynamicClouds);
}
export function useShadowsEnabled(): boolean {
return useWorldSettingsStore((state) => state.graphics.shadowsEnabled);
}
export function useGrassDensity(): number {
return useWorldSettingsStore((state) => state.graphics.grassDensity);
}
export function useGraphicsSetters() {
const setDynamicGrass = useWorldSettingsStore(
(state) => state.setDynamicGrass
);
const setDynamicTrees = useWorldSettingsStore(
(state) => state.setDynamicTrees
);
const setDynamicClouds = useWorldSettingsStore(
(state) => state.setDynamicClouds
);
const setShadowsEnabled = useWorldSettingsStore(
(state) => state.setShadowsEnabled
);
const setGrassDensity = useWorldSettingsStore(
(state) => state.setGrassDensity
);
return {
setDynamicGrass,
setDynamicTrees,
setDynamicClouds,
setShadowsEnabled,
setGrassDensity,
};
}
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import { useWorldSettingsStore } from "@/managers/stores/useWorldSettingsStore";
import type { WindState } from "@/data/world/windConfig";
export function useWind(): WindState {
return useWorldSettingsStore((state) => state.wind);
}
export function useSetWind(): (wind: Partial<WindState>) => void {
return useWorldSettingsStore((state) => state.setWind);
}
export function useWindSpeed(): number {
return useWorldSettingsStore((state) => state.wind.speed);
}
export function useWindDirection(): number {
return useWorldSettingsStore((state) => state.wind.direction);
}
export function useWindStrength(): number {
return useWorldSettingsStore((state) => state.wind.strength);
}
@@ -0,0 +1,88 @@
import { create } from "zustand";
import { WIND_DEFAULTS, type WindState } from "@/data/world/windConfig";
import {
GRAPHICS_DEFAULTS,
type GraphicsState,
} from "@/data/world/graphicsConfig";
interface WorldSettingsState {
wind: WindState;
graphics: GraphicsState;
}
interface WorldSettingsActions {
setWind: (wind: Partial<WindState>) => void;
setWindSpeed: (speed: number) => void;
setWindDirection: (direction: number) => void;
setWindStrength: (strength: number) => void;
setGraphics: (graphics: Partial<GraphicsState>) => void;
setDynamicGrass: (enabled: boolean) => void;
setDynamicTrees: (enabled: boolean) => void;
setDynamicClouds: (enabled: boolean) => void;
setShadowsEnabled: (enabled: boolean) => void;
setGrassDensity: (density: number) => void;
resetToDefaults: () => void;
}
type WorldSettingsStore = WorldSettingsState & WorldSettingsActions;
const DEFAULT_STATE: WorldSettingsState = {
wind: { ...WIND_DEFAULTS },
graphics: { ...GRAPHICS_DEFAULTS },
};
export const useWorldSettingsStore = create<WorldSettingsStore>()((set) => ({
...DEFAULT_STATE,
setWind: (windUpdate) =>
set((state) => ({
wind: { ...state.wind, ...windUpdate },
})),
setWindSpeed: (speed) =>
set((state) => ({
wind: { ...state.wind, speed },
})),
setWindDirection: (direction) =>
set((state) => ({
wind: { ...state.wind, direction },
})),
setWindStrength: (strength) =>
set((state) => ({
wind: { ...state.wind, strength },
})),
setGraphics: (graphicsUpdate) =>
set((state) => ({
graphics: { ...state.graphics, ...graphicsUpdate },
})),
setDynamicGrass: (dynamicGrass) =>
set((state) => ({
graphics: { ...state.graphics, dynamicGrass },
})),
setDynamicTrees: (dynamicTrees) =>
set((state) => ({
graphics: { ...state.graphics, dynamicTrees },
})),
setDynamicClouds: (dynamicClouds) =>
set((state) => ({
graphics: { ...state.graphics, dynamicClouds },
})),
setShadowsEnabled: (shadowsEnabled) =>
set((state) => ({
graphics: { ...state.graphics, shadowsEnabled },
})),
setGrassDensity: (grassDensity) =>
set((state) => ({
graphics: { ...state.graphics, grassDensity },
})),
resetToDefaults: () => set(DEFAULT_STATE),
}));