working move kikle
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@@ -40,40 +40,67 @@ export function Ebike({ position }: EbikeProps): React.JSX.Element {
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const model = useClonedObject(scene);
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const movementMode = useGameStore((state) => state.player.movementMode);
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const restingPosition = useRef<Vector3Tuple>(position);
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const restingRotation = useRef<number>(0);
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useEffect(() => {
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(window as any).ebikeVisualGroup = groupRef;
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(window as any).ebikeParkedPosition = restingPosition.current;
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(window as any).ebikeParkedRotation = restingRotation.current;
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return () => {
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(window as any).ebikeVisualGroup = null;
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(window as any).ebikeParkedPosition = null;
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(window as any).ebikeParkedRotation = null;
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};
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}, []);
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useFrame(() => {
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if (groupRef.current && movementMode !== "ebike") {
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// Reset to original position
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groupRef.current.position.set(...position);
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groupRef.current.rotation.set(0, 0, 0);
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if (groupRef.current) {
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if (movementMode === "ebike") {
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restingPosition.current = [
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groupRef.current.position.x,
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groupRef.current.position.y,
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groupRef.current.position.z,
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];
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restingRotation.current = groupRef.current.rotation.y;
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} else {
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groupRef.current.position.set(...restingPosition.current);
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groupRef.current.rotation.set(0, restingRotation.current, 0);
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}
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(window as any).ebikeParkedPosition = restingPosition.current;
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(window as any).ebikeParkedRotation = restingRotation.current;
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}
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});
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const camPointPos: Vector3Tuple = [
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position[0] + EBIKE_CAMERA_TRANSFORM.position[0],
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position[1] + EBIKE_CAMERA_TRANSFORM.position[1],
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position[2] + EBIKE_CAMERA_TRANSFORM.position[2],
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restingPosition.current[0] + EBIKE_CAMERA_TRANSFORM.position[0],
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restingPosition.current[1] + EBIKE_CAMERA_TRANSFORM.position[1],
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restingPosition.current[2] + EBIKE_CAMERA_TRANSFORM.position[2],
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];
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const dropPointPos: Vector3Tuple = [
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position[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
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position[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
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position[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
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restingPosition.current[0] + EBIKE_DROP_PLAYER_TRANSFORM.position[0],
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restingPosition.current[1] + EBIKE_DROP_PLAYER_TRANSFORM.position[1],
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restingPosition.current[2] + EBIKE_DROP_PLAYER_TRANSFORM.position[2],
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];
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const handleInteract = (): void => {
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if (movementMode === "walk") {
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const cameraOffset = new THREE.Vector3(...EBIKE_CAMERA_TRANSFORM.position);
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cameraOffset.applyAxisAngle(new THREE.Vector3(0, 1, 0), restingRotation.current);
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const targetCamPos: Vector3Tuple = [
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position[0] + EBIKE_CAMERA_TRANSFORM.position[0],
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position[1] + EBIKE_CAMERA_TRANSFORM.position[1],
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position[2] + EBIKE_CAMERA_TRANSFORM.position[2],
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restingPosition.current[0] + cameraOffset.x,
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restingPosition.current[1] + cameraOffset.y,
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restingPosition.current[2] + cameraOffset.z,
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];
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animateCameraTransformTransition(targetCamPos, EBIKE_CAMERA_TRANSFORM.rotation, 1, () => {
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const targetRotation: Vector3Tuple = [
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EBIKE_CAMERA_TRANSFORM.rotation[0],
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EBIKE_CAMERA_TRANSFORM.rotation[1] + THREE.MathUtils.radToDeg(restingRotation.current),
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EBIKE_CAMERA_TRANSFORM.rotation[2],
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];
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animateCameraTransformTransition(targetCamPos, targetRotation, 1, () => {
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useGameStore.getState().setPlayerMovementMode("ebike");
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});
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} else {
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@@ -117,11 +117,12 @@ export function PlayerController({
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useEffect(() => {
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movementModeRef.current = movementMode;
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}, [movementMode]);
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useEffect(() => {
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if (movementMode === "ebike") {
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// Teleport player capsule to the bike's spawning position [0, 10, 0]
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const targetPos: Vector3Tuple = [0, 10, 0];
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// Teleport player capsule to the bike's current parked position
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const targetPos: Vector3Tuple = (window as any).ebikeParkedPosition || [0, 10, 0];
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const targetRot: number = (window as any).ebikeParkedRotation || 0;
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capsule.current.start.set(
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targetPos[0],
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targetPos[1] - PLAYER_EYE_HEIGHT + PLAYER_CAPSULE_RADIUS,
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@@ -132,16 +133,23 @@ export function PlayerController({
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onFloor.current = false;
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wantsJump.current = false;
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// Initialize ebikeAngle to the bike's visual orientation (0 by default)
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ebikeAngle.current = 0;
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// Initialize ebikeAngle to the bike's actual parked orientation!
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ebikeAngle.current = targetRot;
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// Position the camera exactly at the EBIKE_CAMERA_TRANSFORM offset rotated by targetRot
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const cameraOffset = new THREE.Vector3(...EBIKE_CAMERA_TRANSFORM.position);
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cameraOffset.applyAxisAngle(_up, targetRot);
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// Position the camera exactly at the EBIKE_CAMERA_TRANSFORM offset [-3, 8, 0]
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const cameraOffset = new THREE.Vector3(-3, 8, 0);
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const camPos = new THREE.Vector3()
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.copy(capsule.current.end)
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.add(cameraOffset);
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camera.position.copy(camPos);
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camera.lookAt(capsule.current.end.x, capsule.current.end.y + 1, capsule.current.end.z);
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// Set the camera's exact rotation according to EBIKE_CAMERA_TRANSFORM.rotation + targetRot
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const pitchRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[0]);
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const yawRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[1]) + targetRot;
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const rollRad = THREE.MathUtils.degToRad(EBIKE_CAMERA_TRANSFORM.rotation[2]);
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camera.rotation.set(pitchRad, yawRad, rollRad, "YXZ");
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} else if (movementMode === "walk" && prevMovementModeRef.current === "ebike") {
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// Dismount! Teleport player capsule 3 units to the right
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const rightDir = new THREE.Vector3();
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