chore: add terrain surface config
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@@ -0,0 +1,51 @@
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import {
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TERRAIN_COLORS,
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TERRAIN_SURFACE_COLOR_TOLERANCE,
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type TerrainColorKey,
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} from "@/data/world/terrainConfig";
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import type { TerrainSurfaceRgb } from "@/types/world/terrainSurface";
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export function colorMatchesTerrainSurface(
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r: number,
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g: number,
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b: number,
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targetRgb: TerrainSurfaceRgb,
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tolerance: number = TERRAIN_SURFACE_COLOR_TOLERANCE,
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): boolean {
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return (
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Math.abs(r - targetRgb[0]) <= tolerance &&
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Math.abs(g - targetRgb[1]) <= tolerance &&
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Math.abs(b - targetRgb[2]) <= tolerance
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);
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}
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export function getTerrainColorKeyFromRgb(
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r: number,
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g: number,
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b: number,
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): TerrainColorKey | null {
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for (const [key, config] of Object.entries(TERRAIN_COLORS)) {
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if (colorMatchesTerrainSurface(r, g, b, config.rgb)) {
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return key as TerrainColorKey;
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}
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}
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return null;
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}
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export function isGrassTerrainColor(r: number, g: number, b: number): boolean {
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const key = getTerrainColorKeyFromRgb(r, g, b);
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return key !== null && TERRAIN_COLORS[key].kind === "grass";
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}
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export function getGrassTipColorFromRgb(
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r: number,
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g: number,
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b: number,
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): string | null {
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const key = getTerrainColorKeyFromRgb(r, g, b);
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if (key === null) return null;
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const terrainColor = TERRAIN_COLORS[key];
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return "grassTipColor" in terrainColor ? terrainColor.grassTipColor : null;
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}
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