update : add map model + octree algo
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@@ -0,0 +1,49 @@
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import { useEffect, useRef } from "react";
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import { Physics, RigidBody, CuboidCollider } from "@react-three/rapier";
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import * as THREE from "three";
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import { Octree } from "three/addons/math/Octree.js";
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import { GrabCube } from "@/world/objects/GrabCube";
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import { TriggerSphere } from "@/world/objects/TriggerSphere";
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interface TestSceneProps {
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onOctreeReady: (octree: Octree) => void;
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}
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export function TestScene({
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onOctreeReady,
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}: TestSceneProps): React.JSX.Element {
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const floorRef = useRef<THREE.Group>(null);
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const octreeBuilt = useRef(false);
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useEffect(() => {
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if (octreeBuilt.current || !floorRef.current) return;
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octreeBuilt.current = true;
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floorRef.current.updateMatrixWorld(true);
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const octree = new Octree();
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octree.fromGraphNode(floorRef.current);
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onOctreeReady(octree);
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}, [onOctreeReady]);
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return (
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<>
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{/* Invisible floor mesh for Octree player collision */}
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<group ref={floorRef}>
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<mesh visible={false} position={[0, -0.5, 0]}>
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<boxGeometry args={[200, 1, 200]} />
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<meshBasicMaterial />
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</mesh>
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</group>
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{/* Rapier physics for interactable objects */}
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<Physics>
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<RigidBody type="fixed">
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<CuboidCollider args={[100, 0.5, 100]} position={[0, -0.5, 0]} />
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</RigidBody>
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<GrabCube />
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<TriggerSphere />
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</Physics>
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</>
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);
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}
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