update : add map model + octree algo

This commit is contained in:
2026-04-17 11:36:03 +02:00
parent ed7681a293
commit 20fbaf05e1
10 changed files with 319 additions and 68 deletions
+14 -5
View File
@@ -1,19 +1,28 @@
import { useEffect } from "react";
import { useThree } from "@react-three/fiber";
import { PlayerCamera, PLAYER_EYE_HEIGHT } from "@/world/player/PlayerCamera";
import type { Octree } from "three/addons/math/Octree.js";
import { PlayerCamera } from "@/world/player/PlayerCamera";
import { PlayerController } from "@/world/player/PlayerController";
export function PlayerComponent(): React.JSX.Element {
interface PlayerComponentProps {
octree?: Octree | null;
spawnY?: number;
}
export function PlayerComponent({
octree = null,
spawnY = 100,
}: PlayerComponentProps): React.JSX.Element {
const camera = useThree((state) => state.camera);
useEffect(() => {
camera.position.set(0, PLAYER_EYE_HEIGHT, 0);
}, [camera]);
camera.position.set(0, spawnY, 0);
}, [camera, spawnY]);
return (
<>
<PlayerCamera />
<PlayerController />
<PlayerController octree={octree} />
</>
);
}