feat: enable all vegetation types and remove debug logs

This commit is contained in:
Tom Boullay
2026-05-14 00:23:18 +02:00
parent 28f7db172c
commit 225ac828df
4 changed files with 5 additions and 29 deletions
-4
View File
@@ -2,7 +2,6 @@ import { useCallback, useEffect, useState } from "react";
import type { Octree } from "three/addons/math/Octree.js";
import type { SceneMode } from "@/types/debug/debug";
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
import { logger } from "@/utils/core/Logger";
interface UseWorldSceneLoadingOptions {
onLoadingStateChange?: SceneLoadingChangeHandler | undefined;
@@ -32,12 +31,10 @@ export function useWorldSceneLoading({
(sceneMode === "physics" && octree !== null);
const handleGameMapLoaded = useCallback(() => {
logger.info("WorldSceneLoading", "GameMap loaded");
setGameMapLoaded(true);
}, []);
const handleGameStageLoaded = useCallback(() => {
logger.info("WorldSceneLoading", "GameStage loaded");
setGameStageLoaded(true);
onLoadingStateChange?.({
currentStep: "Initialisation gameplay",
@@ -48,7 +45,6 @@ export function useWorldSceneLoading({
const handleOctreeReady = useCallback(
(nextOctree: Octree) => {
logger.info("WorldSceneLoading", "Octree ready");
setOctree(nextOctree);
onLoadingStateChange?.({
currentStep: "Collision prête",