feat: enable all vegetation types and remove debug logs
This commit is contained in:
@@ -2,7 +2,6 @@ import { useCallback, useEffect, useState } from "react";
|
||||
import type { Octree } from "three/addons/math/Octree.js";
|
||||
import type { SceneMode } from "@/types/debug/debug";
|
||||
import type { SceneLoadingChangeHandler } from "@/types/world/sceneLoading";
|
||||
import { logger } from "@/utils/core/Logger";
|
||||
|
||||
interface UseWorldSceneLoadingOptions {
|
||||
onLoadingStateChange?: SceneLoadingChangeHandler | undefined;
|
||||
@@ -32,12 +31,10 @@ export function useWorldSceneLoading({
|
||||
(sceneMode === "physics" && octree !== null);
|
||||
|
||||
const handleGameMapLoaded = useCallback(() => {
|
||||
logger.info("WorldSceneLoading", "GameMap loaded");
|
||||
setGameMapLoaded(true);
|
||||
}, []);
|
||||
|
||||
const handleGameStageLoaded = useCallback(() => {
|
||||
logger.info("WorldSceneLoading", "GameStage loaded");
|
||||
setGameStageLoaded(true);
|
||||
onLoadingStateChange?.({
|
||||
currentStep: "Initialisation gameplay",
|
||||
@@ -48,7 +45,6 @@ export function useWorldSceneLoading({
|
||||
|
||||
const handleOctreeReady = useCallback(
|
||||
(nextOctree: Octree) => {
|
||||
logger.info("WorldSceneLoading", "Octree ready");
|
||||
setOctree(nextOctree);
|
||||
onLoadingStateChange?.({
|
||||
currentStep: "Collision prête",
|
||||
|
||||
Reference in New Issue
Block a user