feat: enable all vegetation types and remove debug logs

This commit is contained in:
Tom Boullay
2026-05-14 00:23:18 +02:00
parent 28f7db172c
commit 225ac828df
4 changed files with 5 additions and 29 deletions
+5 -5
View File
@@ -4,7 +4,7 @@ export const VEGETATION_LOD = {
windFadeEnd: 70,
};
export const VEGETATION_MAX_INSTANCES = 500;
export const VEGETATION_MAX_INSTANCES = 2000;
export const VEGETATION_TYPES = {
buissons: {
@@ -12,7 +12,7 @@ export const VEGETATION_TYPES = {
modelPath: "/models/buisson/model.gltf",
castShadow: true,
receiveShadow: true,
enabled: false,
enabled: true,
windEnabled: false,
windIntensity: 1.2,
},
@@ -39,7 +39,7 @@ export const VEGETATION_TYPES = {
modelPath: "/models/champdeble/model.gltf",
castShadow: true,
receiveShadow: true,
enabled: false,
enabled: true,
windEnabled: false,
windIntensity: 1.0,
},
@@ -48,7 +48,7 @@ export const VEGETATION_TYPES = {
modelPath: "/models/champdesoja/model.gltf",
castShadow: true,
receiveShadow: true,
enabled: false,
enabled: true,
windEnabled: false,
windIntensity: 1.0,
},
@@ -57,7 +57,7 @@ export const VEGETATION_TYPES = {
modelPath: "/models/champsdetournesol/model.gltf",
castShadow: true,
receiveShadow: true,
enabled: false,
enabled: true,
windEnabled: false,
windIntensity: 0.9,
},