refactor: remove vegetation instance limit (will be handled by chunks later)

This commit is contained in:
Tom Boullay
2026-05-14 00:26:42 +02:00
parent 225ac828df
commit 242a3dcd37
2 changed files with 0 additions and 4 deletions
@@ -3,7 +3,6 @@ import type { MapNode } from "@/types/editor/editor";
import type { Vector3Tuple } from "@/types/three/three";
import { getMapNodes, loadMapSceneData } from "@/utils/map/loadMapSceneData";
import {
VEGETATION_MAX_INSTANCES,
VEGETATION_TYPES,
type VegetationType,
} from "@/world/vegetation/vegetationConfig";
@@ -32,7 +31,6 @@ function extractVegetationData(mapNodes: MapNode[]): VegetationData {
const instances = mapNodes
.filter((node) => node.name === config.mapName)
.slice(0, VEGETATION_MAX_INSTANCES)
.map(mapNodeToInstance);
if (instances.length > 0) {
-2
View File
@@ -4,8 +4,6 @@ export const VEGETATION_LOD = {
windFadeEnd: 70,
};
export const VEGETATION_MAX_INSTANCES = 2000;
export const VEGETATION_TYPES = {
buissons: {
mapName: "buissons",