add: playground in testmap
This commit is contained in:
@@ -86,6 +86,8 @@ Debug URL for state switching and inspection:
|
||||
http://localhost:5173/?debug
|
||||
```
|
||||
|
||||
The debug physics scene keeps the existing grab, trigger, and animated model tests, and also exposes separate `Bike`, `Pylone`, and `Farm` repair playground zones. Use the debug game-state panel to switch `mainState`; the matching repair zone mounts the same reusable `RepairGame` flow with that mission's model, broken parts, replacement parts, prompts, and timings.
|
||||
|
||||
## Related Hand Tracking
|
||||
|
||||
Hand tracking can move grabbable physics objects with webcam input in debug scenes. In the production repair flow, it is also used for the `inspected -> fragmented` transition through the two-fists hold gesture.
|
||||
|
||||
Reference in New Issue
Block a user